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MinigunnerNewsThe Hardcore Encore Update
In-game event

The Hardcore Encore Update

Minigunner · published 15 Jun 2026, 04:44 UTC

All newsPlayers around this dateRead on Steam

Minigunner Build 0.9.0.0 Patch Notes


This content packed update brings the ANOMALY DIFFICULTY! An exciting new mode that completely changes how each run plays. This mode tracks progress uniquely to each mercenary, and it serves as the ultimate test for the C.M.C.'s finest!

Speaking of C.M.C's finest, the ONLINE LEADERBOARDS are here! Measure up to your steam friends or all global players to see who can hit the highest scores and beat runs with the fastest times!

The new MEGA DETONATOR enemy is also making an explosive entrance! This mini-boss is an absolute UNIT and will make quick work of your reactor if you're not careful. It can start appearing in the mid to late game portions of a run and rewards strategic players with heaps of scrap!

We've also got quite a few balance and gameplay changes, some shiny new items, and more!

Changes with the '📡 ' icon in front of them are changes or additions suggested by the community!

General


-NEW: Anomaly Difficulty
More details below!

-Added new main menu and character select background art while Anomaly difficulty is selected

-NEW: Online Leaderboards
More details below!

-NEW: Mega Detonator Wave Event
More details below!

-Implemented a LOT of new SFX

-Mercenary class items now have colored stars on their item sprites and class icons on their inventory description panels to differentiate them from general items

-New VFX for empowered enemies

-New VFX for invincible enemies

-Increased points awarded for all score criteria by x10!

-📡 Removed armor priority system, now whenever you gain a new piece of armor, regardless of the type, it will always appear at the rightmost slot of your health
Regenerative armor sources will greatly benefit from this change!

-📡 Removed orange motor box by the drawbridge

This should improve movement in this part of the map, especially for new players who would often get caught or stuck on it.

Anomaly Difficulty


Beat the game with this difficulty as each mercenary to unlock the next level for them, up to Anomaly 5

In addition to hard mode's modifiers:
-Each wave has 1 (+1 per anomaly difficulty level) wave modifiers that add various challenges to your runs!

-Boss enemies have +10% (+10% per anomaly difficulty level) max health

-There are over 40+ different anomalies to encounter, and many require you to adjust your strategy in order to make it out on top. Some of them can even be used to your advantage!

-Upcoming anomalies are shown to you before each wave so you're able to prepare for what's to come. Here is a list of all anomalies with their effects:

  1. Hive Reinforcements I
    The boss periodically spawns an enemy if you haven't taken damage recently
    (This effect is only active during boss fights in Anomaly 1-2)
  2. Hive Reinforcements II
    The boss periodically spawns 2 enemies if you haven't taken damage recently
    (This effect is only active during boss fights in Anomaly 3-4)
  3. Hive Reinforcements III
    The boss periodically spawns 3 enemies if you haven't taken damage recently
    (This effect is only active during boss fights in Anomaly 5)
  4. Thickened Gloops
    All enemies have an additional +60 flat max HP
  5. Hastened Gloops
    All enemies have +30% movement speed
  6. Predatory Instincts
    Melee enemies gain +75% move speed for 4 seconds when they see you
  7. Vile Blightworm
    Some enemies have a blightworm that heals and empowers them, it tries to seek a new host upon death
  8. Symbiotic Aura
    Some enemies spawn with healing auras
  9. Howling Blizzard
    A snowstorm brings freezing winds
  10. Supply Shortage
    Shops will not restock after this wave
    (This effect can only be chosen during the first two waves of a threat level)
  11. Plasma Bloom
    Large enemies burst with projectiles on death
    (This effect can only be chosen after wave 2)
  12. Void Resilience
    Healthy enemies have 50% damage resistance
  13. Reactor Exposure
    The reactor takes double damage while above 50% health
  14. Fatigue
    Your base movement speed is reduced by -20%
  15. Plasma Seekers
    Melee enemies fire a homing projectile towards you on death
  16. Malicious Siphon
    Nearby enemies leech health from you when you take damage
  17. Defiant Barriers
    Large enemies gain 2 seconds of immunity the first time they take lethal damage
  18. Vexing Barriers
    Small enemies gain 2 seconds of immunity the first time they take lethal damage
    (This effect can only be chosen after wave 4)
  19. Unstoppable
    Stuns have -75% duration on enemies
  20. Inevitable
    Slows have -75% effectiveness on enemies
  21. Frigid Reloads
    You become afflicted with the frostbite debuff while you're reloading
  22. Deadly Ambush
    Dangerous enemies will spawn near you when the wave reaches 50%
  23. Abyssal Vengeance
    Large enemies have a 75% chance to drop a plasma mine when they die
    (This effect can only be chosen after wave 2)
  24. Enduring Vitality
    Melee enemies have +50% more max HP
  25. Enduring Focus
    Melee enemies have 10% damage resistance and will only attack the reactor
  26. Relentless Frost
    Lingering frost zones are periodically spawned near your location
  27. Corrosion
    Scrap has a 33% chance to fizzle away soon after it drops
  28. Crit Nullification
    Enemies take 50% less damage from crits
  29. Eldritch Power
    Enemies have a chance to be larger, empowered, and have +200% max HP
  30. Sniper Camo
    Sniper enemies are stealthed, have 20% damage resistance, and heal over time
    (This effect can only be chosen after wave 2)
  31. Echodoom
    Damage you take is dealt again after a delay
    (This effect can only be chosen if you can take at least 5 hits)
  32. Ice Pillars
    Freezing ice pillars periodically spawn throughout the wave
  33. Magnetic Dampening
    Your scrap attraction radius is reduced by -25%
  34. Rapidfire
    Some ranged enemies have -75% reduced cooldown time between attacks
  35. Warp Anchor
    You will be warped to your starting location when the wave reaches 50%
  36. Sentry Stunners
    Sentry stunner enemies will spawn periodically
    (This effect can only be chosen if you have at least 1 active sentry placed)
  37. Heavy Thunderstorm
    A thunderstorm brings lightning strikes and interferes with your minimap’s signal
  38. Loose Pockets
    Lose 15% of your current scrap when you take damage
  39. Devastation
    The first damage you take this wave is tripled
    (This effect can only be chosen if you can take at least 5 hits)
  40. Mounting Dread
    Your ability’s base cooldown time is increased by +50%
  41. Infiltrating Rift
    An unstable portal will warp a group of enemies to the reactor
    (This effect can only be chosen after wave 2 AND cannot occur during a Mega Detonator wave event)
  42. Rushing Assault
    All enemies spawn with a temporary +60% speed boost and +20% damage resistance
  43. Sniper Squads
    Snipers periodically spawn around you if you haven’t taken damage recently
  44. Queen's Obelisks
    Destructible Crystals can form on unoccupied sentry spots that grant enemies +20% damage resistance
  45. Slowing Ooze
    Enemies have a 75% chance to leave slowing puddles when they die
  46. Gate Crasher
    A mega-detonator attacks earlier than usual!
    (This effect can only be chosen between waves 4-8)


Online Leaderboards


Introducing the online leaderboards! You can sort them to show just your steam friends or all global players. They can also be progressed in any difficulty. Here are the leaderboard categories:

-All Time Highest Scores 🏆

-All Time Fastest Runs 🏆

-Current Month Highest Scores 🥈

-Current Month Fastest Runs 🥈

Each entry shows the mercenary used, difficulty chosen, and if the run was a victory or not.

The 'Fastest Runs' categories require you to win the run for your entry to be tracked.

Do YOU have what it takes to make the C.M.C. hall of fame?

Achievements


-Crackshot (Minigunner)
Requirement reduced 25 -> 10

-Ammo Rationing (Minigunner)
Requirement reduced 6 -> 5

-📡 Lead The Charge (Commando)
Requirement reduced 40,000 -> 30,000

-KABOOOM (Drillminer)
Requirement increased 1000 -> 1500

-NEW: Against All Odds
Beat the game in hard mode.
Rewards: Precision Mining Beam (Legendary Item) and Anomaly Difficulty

Enemies


Many enemies have been adjusted to take longer to prepare an attack and have longer cooldowns between attacks, with snipers in particular receiving substantial improvements to their attack telegraphing. These changes should make enemies in general feel more fair to fight.

-Enemies have a more pronounced colored glow around them

-Spitter
Attack charge time increased by 100%

-Splitter
Attack charge time increased by 115%
Projectile speed reduced by 10%

-Sniper
Attack charge time increased by 100%
Attack cooldown time increased by 25%
Improved laser during attack charge to have a distinct visual warning blink before the attack fires

-Heavy Spitter
Attack charge time increased by 50%
Attack cooldown time increased by 20%

-Slicer
Attack charge time increased by 10%

-Burster
Attack charge time increased by 10%
Attack cooldown time increased by 20%

-Sprayer
Attack cooldown time increased by 20%

-Corrupter
New corrupter empowerment VFX!

Mega Detonator Wave Event


-After wave 8, every wave has a small chance to have a Mega Detonator, and will warn you before it starts

-The Mega Detonator is a large and formidable gloop that always spawns at the main mineshaft and will not stop until it reaches your reactor

-While it travels through the outpost it will fire attacks at the player from both of its tendril appendages

-It will obliterate any ally minions that get too close with a devastating melee attack, so careful where you position your safety cone or beamer brigade!

-Whenever it loses 25% of its health it increases its attack rate, gains stun resistance, and retaliates with a large radial projectile attack

-The Mega Detonator will visually become more damaged as its health gets depleted

-When it reaches the reactor it will stop attacking the player and instead focus on charging up extremely dangerous super bomb projectiles that deal 32 damage to the reactor. These super bombs can be intercepted by ally minions, defense drones, or in dire situations, the player

-For the first ~75% of a mega detonator wave event, normal enemies will not spawn from the mineshafts, allowing you to focus on bringing it down. The mega detonator has roughly about the same health as the enemies it is replacing and will reward you by dropping just as much, if not more scrap when it is defeated (watch out for the blast though, it goes out with a BANG!)

Bosses


All bosses have had reductions in max health per player feedback, and this will be especially noticeable for the early bosses. This change should make facing them before you have any decent single target damage items easier. However, for players that seek the challenge, bosses in the anomaly difficulty will have comparable numbers to what they were before, and will even exceed them at the highest anomaly levels.

Additionally the Elder Spitter, as the game's first boss, has had some adjustments to make the fight less overwhelming for new players.

-Elder Spitter
📡 Max health reduced 10,000 → 8,000
Attack 1 charge time increased by ~85%
Attack 1 projectiles now stick onto walls for twice as long before re-firing at the player
Attack 1 projectile speed reduced by ~10%

-Giga Beamer
📡 Max health reduced 24,000 → 20,000

-Frostblaster
📡 Max health reduced 48,000 → 40,000

-Abyssal Warden
📡 Max health reduced 96,000 → 80,000

Transaction Stations


We have made various changes to improve the more underused transaction stations so they can better compete with the other options!

-All transaction stations now have their input slots properly match the rarity color of items they take

Medbay
-Pill Prescriber
OLD: Choose 3 items of any rarity to trade for a max health capsule
NEW: Choose 3 common items to trade for a max health capsule OR Choose 1 rare item to trade for a max health capsule

Laboratory
-NEW: Exoglass Synthesizer
Pay scrap for a random "prism" item
Max uses: 2


⚠️ CLASS 4 LASER WARNING: Avoid eye exposure to direct and scattered radiation ⚠️

Mechanical Garage
-Hydraulic Press
Scrap output increased 100% of item value -> 150% of item value

-Heavy Duty Armor Fabricator
Max uses increased 1 -> 2

-Drone Fabricator
OLD: Choose 2 items of any rarity to trade for an attack drone
NEW: Choose 1 common item to trade for either a defense drone or a surveillance drone OR Choose 2 rare items to trade for either an assault drone or a flamethrower drone

Cafeteria
-Juicy CO. Vending Machine
Energy Drink cost reduced 20 ⚙️ -> 12 ⚙️

-Added a new decorative room layout!

Administrative Office
-Added a new decorative room layout!

Storage Room
-Added a new decorative room layout!

Break Room
-Renamed to Game Room

-Added a new decorative room layout!

Sleeping Quarters
-Standard Trade Computer
Max uses increased 1 -> 2

-Standard Unit Replacer
Common item output options increased 3 -> 4

Commando


-One Man Army (Passive)
Adrenaline rush duration increased 10s -> 12s
Close range adrenaline multiplier increased x3 -> x4

We are increasing adrenaline's buff duration in order to help compensate for the inevitable reload that you will have to perform during early game activations. We're also increasing the close range multiplier at base to make it feel much more rewarding to close the gap on enemies with massively boosted adrenaline gains!

Sentries & Drones


-Frostbomb Sentry
Price reduced 100 ⚙️ -> 90 ⚙️

-Scattershot Sentry
Projectile damage increased by 25%
Firerate reduced by ~15%

-Assault Drone
Firerate increased by 14%
Movement speed increased by 40%
Price increased 160 ⚙️ -> 170 ⚙️

Items


-Adrenaline Booster
Adrenaline Generation +20% -> +25%
Adrenaline Duration +2.5s -> +3s
Removed close range adrenaline multiplier increase

-Ammonite
Ammo per wave increased +4 -> +5

-Booster Nozzles
Projectile speed and range increased +15% -> +30%
New item VFX!

-Pocket Hyper-Engine
Firerate boost increased +50% -> +75%

-Gunner's Bandana
Firerate boost per stack increased +15% (max 75%) -> +20% (max 100%)

-Supply Signals
Supply signal ui will now blink when you have a signal ready to deploy
The tank component pick-up now has a much more attention grabbing icon on the minimap

-Corrupted Moongem
Scrap per activation increased +20 -> +25

-Scavenging Claw
Scrap chance on kill increased +5% -> +6%

-Blackpowder Barrel
Explosion radius increased by ~15%
Explosion damage increased 300 -> 500
Stun Duration increased 4s -> 6s
New explosion VFX!

-Darksteel Furnace
Firerate boost increased +75% -> +100%

-Vulkanite Ore
Explosion damage increased 75 -> 100
New fiery explosion VFX!

-Vulkanite Ingot
Explosion damage reduced 150 -> 100
New fiery explosion VFX!


(Goodbye orange overclock!)

-Volcanic Ember Shards
This item has been renamed to Prospector's Lantern and has a new item sprite & VFX!

-Crystalizing Sweetwater
New armor gain VFX!

-Reinforced Drill Tips
New stun VFX!

-Bullet Boomerang
Chance to fire boomerang reduced 10% → 8%
Boomerang ammo refund on hit reduced +9 ammo → +8 ammo
Boomerang bonus damage increased +50% → +75%
With only 1 bullet boomerang and no other items, you were able to essentially have 100% shooting uptime with no reloading. Adjusting this a bit to have slightly lower ammo consistency while gaining more damage to compensate.

-Collecting Vial
New screen VFX for the crit buff status effect

-Silver Wings
Projectile speed and range increased +25% -> +30%

-Fragile Monocle
Accuracy increased -10 degrees -> -20 degrees

-Heavy Caliber Rounds
Chance to fire increased +10% -> +12%

-Shock Absorber
Overclock activation damage increased +300% -> +500%

-Frequency Tuner
Empowered Overclock activation damage increased +400% -> +900%

-Satchel Charge
Explosion damage increased 250 -> 300
Stun duration increased 4s -> 5s

-Bandit's Bandolier
Vulnerability percentage increased 35% -> 50%
Mark duration decreased 6s -> 4s

-Goopy Tar Barrel
Vulnerability percentage increased 35% -> 50%
Mark duration decreased 14s -> 10s

-Voltage Regulator
Item rarity updated from common to rare!
Damage per tick increased +8 -> +24
Max item stacks reduced 4 -> 2
Instead of perpetually decaying, the field size will now only shrink after not intercepting an attack for 6 seconds, allowing you to maintain a larger radius much easier


Item sprite updates!

New Minigunner Items

(spoilered for your protection)Common Tier
-Wartime Calibrator ❌
Powershot can now crit and every fifth Powershot is a guaranteed crit
This item is replacing the Pneumatic Motor!

New ??? Items

(spoilered for your protection)Rare Tier
-Disinfectant Spray 💦
Water projectiles mark enemies hit as vulnerable
Unlocked by default!

New General Items

(spoilered for your protection)Common Tier
-Electric Razor ⚡
Get close to enemy attacks to empower your next attack with chain lightning
Unlocked by default!-Lost Starpup ⭐
Enemies can drop starpup pick-ups that empower your attacks until you reload
Unlocked by default!Legendary Tier
-Recursive Prism 🔺
Increased crit chance. Crits grant crit chance on hit!
Unlocked by default! (This item can only be obtained from the Exoglass Synthesizer)-Precision Mining Beam ✴️
Using your ability will lock on an intensifying beam to a nearby enemy
UNLOCKED WITH NEW ACHIEVEMENT: Against All Odds
Beat the game in hard mode

Bug Fixes

If you want to report bugs or give feedback, join our Discord!
If you want to check on the status of reported bugs, check out our Bug Tracker!These bugs have been squashed!-Fixed issue with card matching table game ending while only one pair is flipped, causing mismatches in the next card matching game of that same run-Fixed an issue where the use button on some transaction stations would exit you out of the menu-Fixed an issue preventing bosses from dropping gold scrap when they die while marked to drop golden scrap-Fixed a visual issue where the reactor health could drop below zero-Fixed various issues related to the Phoenix Rockets item-Various minor fixes and improvements


Looks like someone made a new friend!

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