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Following SeasNewsFollowing Seas 1.2 Hotfix 6
Game update

Following Seas 1.2 Hotfix 6

Following Seas · published 19 Apr 2026, 20:40 UTC

All newsPlayers around this dateRead on Steam

New day, new set of fixes. I know it's been a bit longer of a wait than usual, a few of these ended up being much more of a problem than anticipated.

Corsair Xebec:

Fixed Corsair Xebec stern-light not contributing to provisions consumption, and always remaining on.

Fixed doors on Corsair Xebec having no collision in most cases.

Fixed several UV issues on Corsair Xebec.

Improved LOD transitions for numerous meshes on the Corsair Xebec.

Improved Particle zoning on Corsair Xebec to reduce draw calls.

Saettia:

Fixed frequent jitter/lurching of the Saettia during the new game scene.

Fixed several issues with rigging ropes on the Saettia, and made numerous adjustments to the mass calculations of various rigging components. Length enforcement should work much better, meaning you can no longer over-shorten ropes causing physics desync, and can spool out ropes to much longer lengths.

Fixed several visible and collision holes on the Saettia.

Caravel Troller:

Fixed serious issue that could cause infinite loading loop when loading a save with a caravel troller with partially filled hold.

Fixed gradually decreasing catch rate on fishing caravel.

General Fixes:

Fixed bug that would cause a resource leak when opening map multiple times, causing a crash.

Fixed (hopefully) issue with broken ship naming.

Fixed non-functional time-passing via the bunk.

Fixed issue where player could have the cargo manifest equipped while also having an inventory item equipped.

Fixed issue where the cargo manifest would remain equipped when in external view.

Fixed issue where the cargo manifest would remain equipped while underwater.

Voided certain rigging components from world geometry collision passes to reduce chances of explosive depenetration.

Changes/New Content:

Substantially reworked kedging anchors to be simpler and more robust. Connections are now more rigid, and force exerted is absolute. This may result in strange behavior when attempting to kedge through obstacles, or at sharp angles -- but should no longer cause erratic movements when deployed on some ships, particularly at speed.

Increased the width of the Keyhole channel to be slightly less treacherous.

Reduced time passing resource consumption by x3.

Slightly reduced default shadow resolution and count. Should not be noticeable in most cases, but will reduce system resource consumption.

Reduced intensity of sea-spray, and tied it more closely with ambient lighting.

Added numerous sections to the in-game manual, and improved the layout and presentation across most resolutions.

Decreased the intensity of moonlight, and improved the rendering capability for clouds at night, which should result in much darker nights.

Added simple NPC ship system. Currently very much in testing -- and not complete. There's a fishing ship that will travel the areas between Bathis and Waypoint. It will attempt to avoid the player if approached, so long as fleeing won't send it aground, but otherwise behavior is very limited. It can not be sunk, and has no health or combat ability. Boarding or attempting to ram may produce peculiar results. Currently this ship is not persistent, and will always reset to the same point, but consider this temporary, as I'm still sorting out how exactly NPC traffic will operate.

Known Issues:

Sun/Moon are visible through the clouds much more noticeably than previously.

Sea-spray may have more aggressive pop-in/visible looping under some lighting conditions.

Lens water effect looks a bit off due to some shader changes with the sky. They don't like each other very much.

More from Following Seas

Other announcements

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Game update15 Sep 2026Following Seas Hotfix 0.5.2Small list of changes here - I'm not very good at animation or character stuff in general so getting the crew working is taking considerable time. Fixes: Fixed missing stone collision on Bathis Isle. Changes: Improved 'keel' effectiveness on Caelean junk to be somewhat less rolly and generally more stable. Epitaph movements are now somewhat cleaner, and better aligned with speed and pathfinding…Game update7 Sep 2026Following Seas Hotfix 0.5.1Fixes: Fixed issue that would prevent spawning of Saettia. Fixed load order issue that could cause numerous issues when attempting to sail a ship that had just been loaded in through the shipyard. Fixed invisible cleats on Bathis Isle. Fixed several geometry and shader issues on Bathis Isle. Fixed broken provision dialog in several ships. Hopeful resolution to displaced ship name text. Fixed is…Major update31 Aug 2026Following Seas 0.5 - Initial Crew SystemFixes: Fixed weird hovering second mainmast on lateen Xebec. Fixed, or at least substantially reduced, jitter when piloting rowboats. Improved longline troller's ability to maintain course. Fixed numerous issues that could cause errors during scene transition. Significantly improved stair colliders on Greatship, making traversal smoother. Fixed some minor issues with controller polling. Changes…