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Morbid MetalNewsEARLY ACCESS CONTENT UPDATE #01 — NEW PATHS
In-game event

EARLY ACCESS CONTENT UPDATE #01 — NEW PATHS

Morbid Metal · published 15 May 2026, 12:00 UTC · build 23215877

All newsPlayers around this dateRead on Steam

This update is about expanding your options: how you play (Difficulty Levels), where you go (New Sub-biomes), and how you approach each run (Patch notes & Fixes).

Let's take a closer look!

With the New Paths update, we’re expanding the foundations of Morbid Metal’s progression and exploration systems. This update is focused on giving you, the players, more control over your experience while introducing new environments to master.

What’s new:

Difficulty Settings

The feature so many players requested! You’ll now be able to tailor the challenge to your preferred playstyle. Whether you want a more punishing run or a smoother entry into the game’s systems, this gives you flexibility without compromising the core experience. Choose the difficulty level in the Void Hub before starting the next iteration and beat the Prophet to unlock even harder challenges. 

The difficulty levels are (easy → hard): 

  • Beginner, 

  • Regular,

  • Advanced, 

  • Expert, 

  • Morbid.

B1 Sub-biome — Sunken Grounds

Descend into a newly introduced sub-biome in the Sublime Gardens.

Expect tighter navigation, environmental pressure, and new tactical considerations to handle formidable enemies.

B2 Sub-biome — Abyssal Assembly

A sub-biome in the Steel Sanctuary expands the world further, introducing a more hostile and complex combat space. The new wallrunning mechanic, enemy compositions, and layout design will push your adaptability.

But that's not all! Here are the newest patch notes:

Added:

  • Sunken Grounds sub-biome in Sublime Gardens, accessible through the shop

  • Abyssal Assembly sub-biome in Steel Sanctuary, accessible through the Prophet’s Lair

  • New getting-hit screen effect

  • New low health screen effect

  • A Void Nexus node that grants additional rerolls

  • Dash VFX for HA3 and an attack trail for HA3-Eagle

  • A reroll option for routine selection after combat

  • Prophet's Ascension Burst Attack Indicator

Changed:

  • Operator rewards now use separate inventory Slots

  • Players now load into the Void Hub after completing the tutorial

  • Void Nexus buttons are now blue when they can still be leveled up

  • Bruiser shield hit VFX

  • Run and Shop interactables now spawn by default, but remain locked until unlocked in the Void Nexus

  • Adjusted some Routine drops to provide more options when starting a Routine path

  • Tweaked Protocol and Corpora drop rates

  • Flux Bladeform damage values

    • MK1: 170 → 180

    • MK2: 210 → 200

    • MK3: 270 → 225

    • MK4: 333 → 275

    • MK5: 420 → 300

  • Health pickups can now only spawn when the player is not at full health

  • Now ALT+TAB does not pause cutscenes or loading sequences anymore

  • Removed refund option in the Void Nexus

Fixed:

  • Elite enemies were invincible / barrier was not destructible

  • Menu sometimes scrolled endlessly after ALT+Tab

  • Players would sometimes fall through the ground when teleporting

  • Enemies could sometimes get stuck underneath the floor during combat, preventing the combat from ending

  • Hooks not working in certain cases

  • Void Nexus starting node is not being centered when opening the menu

  • Extra VRAM Routine and its Eden Blessing are not properly updating values on the skill UI

  • Echo Implant dashing to Saru sometimes made you stuck in ceiling

  • Crash when ALT+TAB during character unlocking cutscene

& many, many other small fixes.

We’re looking forward to your feedback as we continue shaping Morbid Metal during Early Access!

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