
Hey everyone,
in today's hotfix we have quite a lot for you:
Added: Kaizu Achievement - Unlocking Kaizu
Changed: Reduce hasty rage cooldown reduction from 5% & 10% to 2% & 4%
Changed: Cooldown reduction of protocols can only reach a maximum of 80% cooldown in general.
Changed: Exclude turrets from counting as killed enemies in achievements
Changed: Kaizu Dodge counter deals 300 Damage instead of 50 now
Changed: Void Boulder now has a inner and outer radius for impact. Smaller Inner radius for impact with environment. Outer larger radius for impact with hitboxes to ensure enemies are prioritized.
Changed: Kaizu Animation Polish
Changed: Lariat description to include the charging and damaing enemies along its path
Changed: Lariat Protocol now also displays the charge damage percentage
Changed: Kaizu now leaps towards targets on screen and if Kaizu is moving in general direction(90°), even if target is not on screen.
Changed: Interactables are now locked while casting skills
Fixed: Kaizu Achievements - Vekta's kills counted as Kaizu's kills
Fixed: Gatling Protocol failed to deal damage when locked onto flying enemies
Fixed: Kaizu did not rotate towards lock on target during Gatling when switching targets
Fixed: Critical Hit chance did not reset upon critical hit if 'Gatling Warmup' routine card is equipped
Fixed: 'Damage Dealt by Kaizu' statistic is not displayed on Iteration Summary screen after an iteration is either completed or failed
Fixed: Bruiser enemy did not get stunned for increased duration when attacking with Kaizu's Void Boulder ability after acquiring 'Heavy Boulder+' routine card during combat
Fixed: Inconsistent attack counts were displayed between the Amount of Attack and Damage sections of Kaizu's Gatling Special Skill card across the MK1, MK2, MK3, and MK5 Protocols
Fixed: Replaced character protocols that appeared in Protocol Enhancer after swapping with Kaizu
Fixed: Stone prop remained in the air when spamming Void Boulder protocol with other protocols
Fixed: Some character actions were displayed during Kaizu unlock cinematic if player performs the actions and provides interact input simultaneously in Reward Room
Fixed: Downed enemies took no damage from Kaizu's Void Boulder after a Leap Attack during combat
Fixed: "Max Stack" text was not localized in some languages for Kaizu's Rage Protocol.
Fixed: Noko enemy had a delayed stun effect when player attacks using Kaizu's Void Boulder ability after acquiring 'Heavy Boulder' routine card during combat
Fixed: Character abruptly bounceed off wallrun asset when Kaizu's Leap ability is used on wallrun in-game
Fixed: Kaizu character slided in slow motion when Void Boulder, Lariat or Gatling abilities were used immediately while jumping on wallrun asset in-game
Fixed: Background selection color in roster was displayed when deselecting character in Protocols screen
Fixed: 'Kaizu' did not mention in the protocol that it deals additional damage to the surrounding enemies after using 'Lariat' special skill
Fixed: Empty text was present for Combo Kick routine card on Protocol Enhancer screen in-game
Fixed: Kaizu sometimes Leaped to a random area instead of enemies in combat
Fixed: Elite Bruiser was launched excessively high causing Kaizu's Perfect Dodge attack to miss during combat
Fixed: Kaizu barrier visual was missing during combat
Removed: Pull range stat in Taunting Scream, which was a visual bug and had no impact on gamgeplay.
Best,
Felix