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Warhammer 40,000: Speed FreeksNewsORKTOBER patch New Maps + News
Community

ORKTOBER patch New Maps + News

Warhammer 40,000: Speed Freeks · published 17 Oct 2025, 12:01 UTC

All newsPlayers around this dateRead on Steam

Dat Deffkopta 'az warmed da 'earts ov you'z gits, it 'as

What a great response to last week's reveal of the new vehicle. We think you guys will have a blast playing it 🚁

You don't have to wait long, because the Deffkopta is coming in next week's Orktober patch, along with a couple new maps: Scrap in Da Yard for Kill Konvoy, and Deff Gorge for Deff Rally.

More on that later...

ORKTOBER

Now, with that great news comes some unexpected news, which is that the upcoming LEVEL EDITOR has been delayed to instead launch in another big update for November. We felt this was the right choice since cloud Workshop support wasn't going to be ready for next week, and there's still some polish things we'd like to add to the editor, which we think the community will really appreciate.

Now, some of you gits might be thinking "Why doz dis matta to a speedy, smashy, krumpy git like me dat just speedily smash's and krumps ova gits?"

Well, my mean and green friend, a level editor with a shared Workshop means that there will be lotz and lotz of new, community-made levels to play with each other - and if what we've seen so far from our testers is any indication, there will be some INSANE maps.

And if you're the type of git who likes to make maps, even better.

Our testers and us devs have had some amazing sessions of a host creating maps in realtime, while others played them as they were being built.

These play sessions can turn into absolute lunacy, especially when in voice chat together.

For example, this was the beginning of a silly level we started making as a team in realtime.
But this is nothing compared to how much more you can do with the editor.

So yeah, as we've said before, we are super excited to share this feature with the player base and can't wait for you guys can see what people build - either right in front of your eyes while playing, or by downloading it from the Workshop.

DA MAPS 🗺️

Alright, wot about sum more info on da update next week ya?

We've got two new maps, one for each Kill Konvoy and Deff Rally.

Kill Konvoy - Scrap In Da Yard takes place in a - you guessed it - massive scrapyard. There's moving scrap everywhere, lots of verticality to take advantage of, and a massive trench in the second half which leads to a big scrap dump for the final stretch.

We think this is one of the best Konvoy maps yet, and we think you'll agree once you play it a couple times 👍

It's also got a spooky secondary lighting version:

Deff Rally - Deff Gorge is a DR version of Kill Konvoy - Da Gorge, after a snowfall and the area has been somewhat abandoned. The level's alternate lighting is quite striking having a sunset contrasting with the snowy ground.

Gorge makes for a great race playground, and you'll see what we mean when you play it. There's also an area that has players race through a forest, a first in Speed Freeks.

DA MUSIC 🎵

Any proppa git likes a badass tune, and our resident musicians Cave Bat have created a fantastic new tune for the main menu, so you can jam out while customizing ridez and checking stats.

Really happy with how this song turned out, so we're eager to see what da freeks think of it.

DA STEAM DECK

Just a quick note about steam deck, is that we've seen a severe issue reported where performance will drop to 0-3 fps for periods of time - we're assuming due to shader compilation.

This is strange because it seemed to have starting happening a couple months ago, either after one of our patches (where we didn't change anything related) or a Steam OS update.

We're investigating the issue and will try to have something done for next week's update but we can't promise anything at this time, since although we can reproduce it, it's difficult seeing what the cause is.

We'll keep you Steam Deck users up to date on any fixes for this. Sorry for the poor experience right now.

See you gits in da skies next week!

(And in flames on da ground...😈)

Plenty more news coming after this upcoming patch as well, so be sure to check in and drop us a WAAAGH!


We've got an active and dedicated community already on the official SF Discord, so smash your way onto it if you fancy chatting and playing with other gits

JOIN DA DISCORD

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In-game event24 Jul 2026FIXED: Host Migration, EAC issue + Vehicle Balance & Ork Hedz WallpaperWE'Z DUN SUM FINGS Networking fixes and more Check out the latest patch changelist below: · Fixed Host Migration not working sometimes · Fixed Easy Anti-Cheat error issue · Fixed issue with player stats not calculating properly at the end of a match · Hopefully fixed issue with some new players having a greyed out menu · Possible fix for not being able to quit the game from the ingame menu · Re…In-game event1 Jul 2026UPDATED: Hit-Reg / De-sync / Connection Fixes!DIS IZ A BIG WUN Improvements to hit-reg, de-sync and connection problems Our mek boy Rob has been slaving over da network code, smashin' it with a hamma for weeks now, and he's finally cracked it This is truly a big patch in how much of a difference it will make for the game. Details below... NETWORKING · Massive improvements to hit-reg . You'll notice your shots will hit a lot more, even in h…Community12 Jun 2026Connection / desync issues - Looking into itUPDATE - 19/06 We just put out a patch in preparation for another one coming soon that will have proper fixes. Testing is going well already Here's the patch notes for today's update: · Prepped networking backend for upcoming patch · Re-enabled host migration · Ping measurement and region determination should be more accurate now Excited to see how this next patch lands as it should make playin…