Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
NINDO 星影の守護者NewsNINDO DAY - May Progress Update and Future Development Plans
Community

NINDO DAY - May Progress Update and Future Development Plans

NINDO 星影の守護者 · published 20 May 2026, 19:26 UTC

All newsPlayers around this dateRead on Steam

Hello,
I’m Morikichi, the developer of NINDO - Guardian of the Starlit Shadow -.

This time, I’d like to share a brief update on our progress in May and our plans going forward.

Progress in May

In May, we focused on creating card artwork for the second protagonist, MUMYO, and have brought him closer to a state where he can be played with a similar level of depth as SUZU.

MUMYO is a character built around unique mechanics such as Dragon Vein, Wrathscale, and Violet Lightning.
With more card artwork now in place, players can better experience not only his card effects, but also the atmosphere and identity of his fighting style.

We also worked on improving the game’s usability based on feedback from players.
This includes refinements to card controls, screen transitions, and small UI responses, all aimed at making the game feel smoother and more comfortable to play.

Future Development Plans

Going forward, we plan to expand the main game’s content by adding more equipment, items, and related features.

Now that both SUZU and MUMYO are becoming more complete as playable characters, the next step is to increase the number of choices and discoveries players can encounter during each run.
By expanding equipment, items, and reward-related elements, we aim to create more variation and replayability in every playthrough.

We will also continue working steadily toward the KPI goals we have set for development.
Through each update, we will keep improving the game’s playability, content volume, and the world of NINDO step by step.

Thank you as always for your support.
We look forward to sharing more progress in the next NINDO DAY.

More from NINDO 星影の守護者

Other announcements

All news
Community22 Aug 2026NINDO DAY - August Development UpdateHello, I'm Morikichi, the developer of NINDO Guardian of the Starlit Shadow. This time, I'd like to share our development progress for August. August Development Update In August, we added an Auto-Play Mode that lets NINDO play itself. The main purpose of this feature is to serve as groundwork for making balance-tuning ideas easier to come by. By letting the game rack up play counts automatical…Game update22 Aug 2026Ver.26.08New: Auto Play Mode Enable Auto Play from the Settings menu and let the game handle your turns for you — battles, map route choices, shop purchases, rest decisions, treasure, and rewards are all played automatically. Toggle it on or off anytime; turning it off hands control back to you at the next decision point.Community21 Jul 2026NINDO DAY - July Development UpdateHello, I’m Morikichi, the developer of NINDO Guardian of the Starlit Shadow . This time, I’d like to share our development progress for July. July Development Update In July, we worked on improvements to make NINDO easier to play and to make the characters’ appeal easier to feel during gameplay. First, each character now has their own unique skills. These skills allow players to use specialized…