
Hello,
I’m Morikichi, the developer of NINDO - Guardian of the Starlit Shadow -.
This time, I’d like to share a brief update on our progress in May and our plans going forward.
In May, we focused on creating card artwork for the second protagonist, MUMYO, and have brought him closer to a state where he can be played with a similar level of depth as SUZU.
MUMYO is a character built around unique mechanics such as Dragon Vein, Wrathscale, and Violet Lightning.
With more card artwork now in place, players can better experience not only his card effects, but also the atmosphere and identity of his fighting style.
We also worked on improving the game’s usability based on feedback from players.
This includes refinements to card controls, screen transitions, and small UI responses, all aimed at making the game feel smoother and more comfortable to play.
Going forward, we plan to expand the main game’s content by adding more equipment, items, and related features.
Now that both SUZU and MUMYO are becoming more complete as playable characters, the next step is to increase the number of choices and discoveries players can encounter during each run.
By expanding equipment, items, and reward-related elements, we aim to create more variation and replayability in every playthrough.
We will also continue working steadily toward the KPI goals we have set for development.
Through each update, we will keep improving the game’s playability, content volume, and the world of NINDO step by step.
Thank you as always for your support.
We look forward to sharing more progress in the next NINDO DAY.