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R.E.P.O.NewsR.E.P.O. v0.4.0 - The Cosmetic Update
Major update

R.E.P.O. v0.4.0 - The Cosmetic Update

R.E.P.O. · published 7 May 2026, 13:00 UTC · build 23128331

All newsPlayers around this dateRead on Steam

Hey hey semibots!
Our third major update is now live, The Cosmetic Update!
Hope you guys have fun with all the new content, and please share your fresh outfits! ❤️

Watch on YouTube


  • NEW
  • CHANGES
  • BALANCING
  • FIXES


NEW

  • Cosmetics - Over 500 cosmetic parts to unlock and express yourself with! Find boxes in the world and extract them for tokens to use in the shop!
  • Shop - New look, new environments, and a shopkeeper that can be activated to help keep the shop in check. Might even have some new secrets...
  • Shop Upgrade Reroller - Pay to switch out upgrades still on the shelf for a new selection!
  • New King of The Losers game mode - Race!
  • New Item - Semibot Walkies!
  • New Item - Scout!
  • New Item - Hauler!
  • New Item - Defibro!
  • New item - Leaf Blower!
  • New Item - Roll Staff!
  • New Item - Zero Gravity Staff!
  • New Item - Void Staff!
  • Charging Station - Updated look with more space to charge bigger items and more stuff!
  • Map - Now displays level and moon on the UI. You can now also use the map while tumbled!

CHANGES

  • Player - You can now see your own shadow.
  • Player Hurt Sound - Now greatly reduced volume if damage came as a result of healing someone/something else.
  • Player Eyes - Does not look at grabbed handles or weapons anymore.
  • Map - Now disabled in Shop, Truck and Arena.
  • Valuable Arctic Snow Bike - New interactions!
  • Valuable Arctic Scale - New interactions!
  • Valuable Crystal Ball - New interactions!
  • Valuable Star Wand - New interactions!
  • Valuable Flashlight - New interactions!
  • Valuable Cauldron Box - New interactions!
  • Valuable Small Potion - New interactions!
  • Valuable Magnifying Glass - New interactions!
  • Upgrade Death Head Battery - Does not spawn in single player games.
  • Upgrade Map Player Count - Does not spawn in single player games.
  • Item Melee Weapons - Now swing forward when scrolling forward and backward when scrolling backward. Added a very short timer before they can be fully used after taking them out of inventory. Updated swing logic to face the direction you’re swinging more dynamically. Can now also be thrown with great torque!
  • Item Guns - Fixed gun grab positions being incorrect whilst crouching.
  • Item Drones - Now have improved visuals for the beams.
  • Main Menu - Now shows next to the version number when playing with mods.
  • Death Head UI - Now moves out of the way when a message is active in the same corner.
  • Overcharge UI - Now gets a more vibrant as it gets filled, to stick out a bit more.
  • Truck - Exiting the game while in the truck now saves your game and spawns you back in the truck when loading the save. Game now saves when exiting to the main menu, or quitting, while in the truck.

BALANCING

  • Player Sprint - Energy drain while sprinting now scales with acceleration, so you no longer waste energy before reaching your actual sprint speed.
  • Enemy Shadow Child - Now yoinks players for longer time.
  • Enemy Tick - Suck frequency slows as it grows. Detaches when far enough from its attached player.
  • Enemy Cleanup Crew - Head now stops moving for a bit after being hit by something.
  • Upgrade Tumble Climb - You can now grab walls while in "red" mode, but being forced into tumble disables climbing for a short moment. Reduced energy drain. Increased price.
  • Item Boltzap - Bullets no longer destroy hinged objects.
  • Valuable Phone - Decreased frequency of ringing. Can now be hung up.
  • Valuable Magnifying Glass - More valuable.

FIXES

  • Inventory - Fixed items sometimes clipping through floors/walls when unequipped from the hotbar.
  • Crown - Fixed not persisting when re-hosting a lobby, and now properly removed when joining a different lobby without restarting the game.
  • Phys Grabber - Fixed grab beam flickering on and off rapidly for a few seconds when an item is unequipped and equipped too quickly.
  • Enemy Huntsman - Fixed being able to shoot through walls in rare cases.
  • Enemy Elsa - Fixed her not always leaving after being petted.
  • Item Guns - Fixed rare issue where guns could fire with no battery.
  • Item Handgun - Fixed issue causing it to spawn with 2 extra ammo.
  • Item Unequip Auto Hold - Fixed setting not working for the pocket cart.
  • Upgrade Tumble Climb - Fixed not resetting fall damage if you slow down your fall by climbing.
  • Valuables - Fixed valuables sometimes taking damage at level start.
  • Valuable Crystal - Less wobbly.
  • Truck Healer - Fixed death heads being revived before the healer opens.
  • Extraction Point - Fixed grab not being released when trying to activate a locked extraction point. Different sized tax returns will now correctly play the matching sound.
  • Camera - Fixed camera smoothing being slower with higher framerate.
  • Escape Menu - Fixed players not instantly being removed from the list when disconnecting.
  • Controls Menu - Removed ability to bind "back" and "menu" action to left click. Fixed rebinding not cancelling when exiting the controls page.
  • UI - Fixed scrollbars having a small dead zone at the top.
  • Rich Presence - Fixed steam showing %levelname% when rich presence is turned off. Fixed not updating correctly when joining a lobby.
  • Levels - Various fixes.


Bye bye!
/semiwork

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