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R.E.P.O.NewsR.E.P.O. v0.4.4
Game update

R.E.P.O. v0.4.4

R.E.P.O. · published 25 May 2026, 09:34 UTC · build 23363152

All newsPlayers around this dateRead on Steam

Hey hey semibots!
Here is yet another small update with some fixes and balancing!


  • CHANGES
  • BALANCING
  • FIXES



CHANGES

  • Item Melee Weapons - Handling now properly scales with strength and should feel firmer and better at higher strength.
  • Item Vehicle - Smaller grab area for the button to reduce accidental activation when trying to move the vehicle.

BALANCING

  • Player Revive - Added 1 second of invincibility after revive to prevent instant deaths.
  • Cosmetic Boxes - Slightly increased the general spawn chance for boxes, as well as the chance for Ultra Rare boxes.
  • Item Staffs - All staffs now have 6 battery pips.
  • Item Zero Gravity Staff - Improved zero gravity by making it more controllable and last longer for non-enemy objects. Players can now fly around when using it on themselves.
  • Item Roll Staff - Improved by making all rolling objects target enemies, except players. Players now get the same effect as the Roll Drone, allowing them to roll around while steering their trajectory with the camera.
  • Item Void Staff - Now has more strength when pulling heavy objects and creates random outward surges for items close to the center, making them less likely to sit static in the middle.
  • Enemy Trudge - Now uses the same suck mechanics as the Void Staff. It can suck in bigger valuables more easily and has more chaos in the center of the suck.

FIXES

  • Player Tumble - Fixed players falling through the map in multiplayer if TTS failed to initialize.
  • Player Overcharge - Fixed a bug that allowed clients to grab tap enemies without getting any overcharge.
  • Enemy Bella - Fixed a bug that caused clients to hear a sound many times in a row when she was stunned.
  • Item Staffs - Fixed roll staff and gravity staff effects lingering in the air when an enemy was defeated while affected by them.
  • Item Unequipping - Fixed clients quickly equipping or unequipping sometimes causing items to appear in the wrong spot.
  • Item Defibro - Fixed a rare bug where they would lose their current target if they bounced too far away before teleporting.
  • Cosmetic Menu - Now only saves when closing the menu to reduce the likelihood of save file corruption.
  • UI Icons - Improved cosmetic and item icon generation to reduce RAM usage and startup freezes.
  • Cosmetic Tokens - Added more safeguards against malicious hosts force-adding tokens to clients.
  • Meta Saves - Improved save file backup logic.
  • Memory - Optimized memory usage.


Bye bye!
/semiwork

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