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R.E.P.O.NewsR.E.P.O. v0.4.3
Game update

R.E.P.O. v0.4.3

R.E.P.O. · published 15 May 2026, 13:50 UTC · build 23250495

All newsPlayers around this dateRead on Steam

Hey hey semibots!
Here is yet another small update with some fixes and balancing!


  • CHANGES
  • BALANCING
  • FIXES



CHANGES

  • Shopkeeper - When disabled, ruckus tracking is now capped so they won’t wake up too angry.
  • Item Staffs - Smaller objects now get less particles.
  • Item Zero Gravity Staff - Improved the effect for lifting physics objects.
  • Item Sledge Hammer - Now unequips from inventory pre-rotated into its swing-ready pose.
  • Item Upgrades - Disabled generic impact smoke.
  • Battery UI - Now hides when the map is active.
  • Charging Station - Tweaked colliders to prevent gaps where items could get stuck.

BALANCING

  • Item Roll Staff - Enemies now have different effect durations based on difficulty, previously 5-5.5s for all. Level 1: 8-10s, Level 2: 6-7.25s, Level 3: 4-4.5s.
  • Item Zero Gravity Staff - Enemies now have different effect durations based on difficulty, previously 7.5-8s for all. Level 1: 12-15s, Level 2: 9-11s, Level 3: 6-7s.
  • Item Melee Weapons - Much faster response when unequipped out of inventory, with no delay before swinging.
  • Item Sledge Hammer - 10% less durable to balance the other changes.

FIXES

  • Enemy Birthday Boy - Fixed being able to attack through walls.
  • Shopkeeper - Lasers, Cart Cannons, Rubber Ducks and Shockwave Grenades are now correctly seen as ruckus by the shopkeeper. Fixed players being able to go out of bounds when grabbed by the Shopkeeper with a Feather Drone attached.
  • Valuable Arctic Snow Bike - No longer causes players to take fall damage while driving. Now easier to stand up when not being driven.
  • C.A.R.T. - Fixed carts not always tumbling players when hit as intended.
  • Item Vehicles - Players now sit properly in vehicles again after this was accidentally broken in the last patch. Fixed bug where players could stand up while driving.
  • Death Head UI - Fixed legs not using the correct color in some rare cases.
  • Spectate Head UI - Fixed talk animation freezing when possessing their death head.
  • Token UI - No longer renders tokens outside the view.
  • Cosmetic Tokens - Fixed an issue where players could sometimes gain infinite tokens when unable to save to disk.
  • Save File - Fixed a rare case where a save file would be deleted if the truck allowed the player to survive after dying, and the player left to the main menu in the next level.
  • Inventory - Fixed items not remembering their new state when equipped or unequipped right as the level changes.
  • Enemy Near Music - Fixed a bug that prevented switching to a new track during a level.
  • Museum Money Trap - Fixed players being able to go out of bounds when grabbed by the trap with a Feather Drone attached.


Bye bye!
/semiwork

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