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R.E.P.O.NewsR.E.P.O. v0.3.1
Game update

R.E.P.O. v0.3.1

R.E.P.O. · published 14 Nov 2025, 13:21 UTC · build 20785042

All newsPlayers around this dateRead on Steam

Hey hey semibots!


  • NEW
  • CHANGES
  • BALANCING
  • FIXES


NEW

  • New Setting - Arachnophobia (sorry!)

CHANGES

  • Toggle Grab - Items are no longer dropped when opening the pause menu.
  • Upgrade Tumble Launch - Renamed "Launch" to "Tumble Launch" for consistency in UI.

BALANCING

  • Tumble Climb - Stronger. Now scales with range upgrades. Consumes a percentage of max stamina, more upgrades will still lower stamina cost. Consumes a small stamina burst at the start of each grab. Acts more like a grappling hook now. Slightly more expensive in the shop.
  • Enemy Gambit - Money bag prize is now worth more.
  • Enemy Bella - Now attacks for half as long. Only rings bell at players she can reach. Bell ring count resets faster.
  • Enemy Loom - Does not give up while near players anymore, unless stuck or can't reach the player.
  • Death Head Battery Upgrade - Reduced diminishing returns when stacking multiple upgrades.
  • Valuable Arctic Sample Cooler Wide (McJannek Station) - Increased weight and value.
  • Valuable Arctic Centrifuge (McJannek Station) - Increased weight and value.
  • Valuable Arctic Icepick (McJannek Station) - Increased weight and can now spawn in more spots.
  • Valuable Arctic VHS (McJannek Station) - Decreased value.

FIXES

  • Enemies - Corrected required grab force for some enemies.
  • Enemy Loom - Fixed not hurt by physical impacts. Fixed her not always targeting the correct player when grabbed or touched with an object. Fixed attacking through doors. Fixed screen effect not always showing when a player got targeted.
  • Enemy Elsa - Fixed "Big" Elsa being very slow running up stairs. Fixed not always playing their pet effects. Fixed being pet while flying back out of a pit causing them to fall down the pit again.
  • Enemy Bella - Now correctly despawns if stuck.
  • Enemy Tick - Fixed being ungrabbed when opening the pause menu. Fixed sometimes spinning in spot. Fixed having some trouble getting up stairs.
  • Enemy Heart Hugger - Fixed multiple Heart Huggers able to stun lock the player forever.
  • Enemy Birthday Boy - Fixed sometimes running in spot. Fixed balloons not being poppable by bullets.
  • Map - Fixed being unable to open map whilst betrayal TTS was active.
  • Arena - Fixed bug where possessed Death Heads that fell out of the level didn't return to normal spectate.
  • Level Loading - Reduced game freezes during level loading for the lobby host.
  • Splash Screen - Fixed not showing when game is opened by accepting a lobby invite.
  • Upgrade Death Head Battery - Fixed first upgrade not having any effect.
  • Items - Fixed unequipping an item not releasing tumble climb. Fixed unequipping an item preventing picking up other items for a few seconds.
  • Item Feather Drone - Fixed large affected items being very difficult to rotate precisely.
  • Item Phase Bridge - Now much more stable for clients to walk on in its "static" state.
  • Truck Healer - Fixed healing before fully activated.
  • Player Health Sharing - Fixed a bug where sharing would get stuck if interrupted by being tumbled into.
  • Network - Updated networked assets to hopefully lower the amount of "Client Time Outs".
  • Level - Various fixes.


Bye bye!
/semiwork

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