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TerracardsNews🛠️ Update 1.5.1: A Complete Refactor of the Game’s Algorithms
In-game event

🛠️ Update 1.5.1: A Complete Refactor of the Game’s Algorithms

Terracards · published 18 Jun 2025, 00:13 UTC

All newsPlayers around this dateRead on Steam

⚙️ Revolutionary Effect Calculation System!

We've completely rebuilt the core engine that handles all passives, essences, and character effects from scratch! Our new algorithm eliminates the problematic "layered" calculations that were causing confusion and delivering incorrect results. This robust, real-time monitoring system ensures every interaction works exactly as intended.The biggest winners from this massive overhaul are the Gnome, Peanut Gnome, and Watery Tree - these fan-favorite entities were notorious for their quirky behavior, but now they'll perform flawlessly every single time!

🔧 Major Fixes & Improvements

  • ✅ Effect Calculations Fixed - Our new algorithm always recalculate to ensure the correct values

  • 🥜 Peanut Fest Fixed - Yeah, I know you like Peanuts...

  • 🎯 Tutorial Progression - Resolved soft-lock when selecting other characters

  • 📐 Blueprint Collision Issues - Game no longer crashes when placing objects over Blueprint items

  • 🐄 Blueprint Fence Logic Improved - Animals can no longer be incorrectly assigned to Blueprint fences

🎮 What's next?

We're pleased to announce that we're on our way on releasing the full version of the game! Terracards is coming out of Early Access and having it's final content update still this year.Thanks for your patience during this major technical upgrade!

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