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TerracardsNewsWe're finally back! Early Access 1.6.0 is here ✨🚂
In-game event

We're finally back! Early Access 1.6.0 is here ✨🚂

Terracards · published 10 Jan 2026, 02:33 UTC

All newsPlayers around this dateRead on Steam

Hey, quite some time, huh?! This update brings the highly-requested Structure System Rework alongside exciting engine improvements that pave the way for mobile support! We've also enhanced the endgame with the new Infusion system and polished the game with beautiful animations throughout. 🎮✨

🏗️ Structure System Rework - The Feature You've Been Asking For!

After countless requests from the community, we've completely overhauled how structures compete for resources on your farm. Previously, structures would race to grab items, leading to frustrating situations where some structures would dominate while others sat idle.

Now, structures fairly divide available items between themselves! If you have 10 wheat and two mills that each want 5, they'll both get exactly 5. If you have 7 wheat and two mills, each gets 3-4 in a fair distribution. No more fighting over resources - every structure gets its proportional share when items are scarce. ⚖️

  • 🎯 Fair resource distribution ensures every structure gets a proportional share
  • 🔧 You can still disable specific outputs from structures for precise farm control
  • ⚡ Scales efficiently even with hundreds of structures competing for the same items

🎮 Engine Upgrade - Exciting Things Ahead!


We've upgraded Terracards to a newer engine version, which opens up incredible possibilities for the game's future. Most importantly: Terracards Mobile is coming soon! 📱

  • 📱 Mobile version in development - play Terracards on the go!
  • 🎮 Controller support coming soon (now possible thanks to engine capabilities)
  • ⚡ Performance improvements across the board

💎 Infusion System - A New Endgame Goal!


Winning the game now has even more meaning! When you successfully complete a run, you'll earn Infusion Gems that can be spent to improve your progression and unlock new functionalities. This adds meaningful replayability to your victories and gives you reasons to keep pushing for that perfect run. 🏆

✨ Visual & Quality of Life Improvements

  • 🎬 Buttons now bounce satisfyingly when clicked with smooth transitions throughout the UI
  • 🌾 Plants gently sway in the wind for a more lively farm atmosphere
  • 🐰 Animals hop and move with personality
  • 💫 Overall more polished and responsive visual experience

🔧 Other Changes

  • 🐄 Fuel Cow has made its triumphant return to the game!
  • 📐 Blueprint mode temporarily removed - returning polished and better than ever

🐛 Bug Fixes

  • 🌾 Fixed Wheat Expansion functionality
  • 💣 Fixed the random crash when loading the game

Thank you for your patience and feedback during Early Access! 🙏💚 The Structure System rework was one of the most requested features, and we're thrilled to finally bring it to you. Stay tuned for more news about mobile and future updates!

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In-game event4 Jul 2025🔨 Early Access Update: Visual Polish & Bug Fixes 🎨This update focuses primarily on visual improvements and critical bug fixes, without introducing new content for now. You can read more about our Early Access "final build" in the detailed patch notes . 📋 ✨ Improvements · 🃏 Cards now feature gentle hover animations for smoother interactions · ✨ Every entity on your farm will softly glow when you hover over them · 🖱️ Structures with outputs n…Major update21 Jun 2025🎉 The Final Early Access Update – Thank You!After two incredible years of Early Access development, this is our final update milestone before version 1.0! From now on, we’ll no longer use numbered versions and will instead refer to this simply as the Early Access build . We're shifting our focus from adding new cards and content to polishing the game for its full release. This milestone wouldn’t be possible without you , our amazing comm…In-game event20 Jun 2025🚨 Important! Mac version is getting an achievement reset!We’ve made a major change to the Mac version of Terracards in response to the persistent black screen issue many players have reported since release. To (hopefully) solve this, we’ve rebuilt the Mac version using a different compilation method. Previously, the game used GameMaker’s YYC compiler, but we’ve now switched to the VM build and made the Mac version completely DRM-free (since Steam is…