Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
TerracardsNews🚨 Important! Mac version is getting an achievement reset!
In-game event

🚨 Important! Mac version is getting an achievement reset!

Terracards · published 20 Jun 2025, 00:55 UTC

All newsPlayers around this dateRead on Steam

We’ve made a major change to the Mac version of Terracards in response to the persistent black screen issue many players have reported since release.

To (hopefully) solve this, we’ve rebuilt the Mac version using a different compilation method. Previously, the game used GameMaker’s YYC compiler, but we’ve now switched to the VM build and made the Mac version completely DRM-free (since Steam is not supported in this compilation method).

This change should resolve the black screen issue, but it comes with an unfortunate side effect:
Steam achievements on Mac will no longer work. Instead, achievements will now be stored and tracked locally only.

Because of this, all Mac achievements are being reset in this update.
We know this may be frustrating, but we hope the improved stability—and being able to actually play the game!—makes up for it.

For the curious or technical, you can check out the original bug report I made in the GameMaker forums "Draw" layer is simply black. Only "Draw GUI" layer displays. — it was marked as “Not Planned,” so this is our best workaround for now.

Thanks for your patience and understanding as we do our best to support every platform!

More from Terracards

Other announcements

All news
In-game event10 Jan 2026We're finally back! Early Access 1.6.0 is here ✨🚂Hey, quite some time, huh?! This update brings the highly-requested Structure System Rework alongside exciting engine improvements that pave the way for mobile support! We've also enhanced the endgame with the new Infusion system and polished the game with beautiful animations throughout. 🎮✨ 🏗️ Structure System Rework - The Feature You've Been Asking For! After countless requests from the com…In-game event4 Jul 2025🔨 Early Access Update: Visual Polish & Bug Fixes 🎨This update focuses primarily on visual improvements and critical bug fixes, without introducing new content for now. You can read more about our Early Access "final build" in the detailed patch notes . 📋 ✨ Improvements · 🃏 Cards now feature gentle hover animations for smoother interactions · ✨ Every entity on your farm will softly glow when you hover over them · 🖱️ Structures with outputs n…Major update21 Jun 2025🎉 The Final Early Access Update – Thank You!After two incredible years of Early Access development, this is our final update milestone before version 1.0! From now on, we’ll no longer use numbered versions and will instead refer to this simply as the Early Access build . We're shifting our focus from adding new cards and content to polishing the game for its full release. This milestone wouldn’t be possible without you , our amazing comm…