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TerracardsNews🎉 The Final Early Access Update – Thank You!
Major update

🎉 The Final Early Access Update – Thank You!

Terracards · published 21 Jun 2025, 18:42 UTC

All newsPlayers around this dateRead on Steam

After two incredible years of Early Access development, this is our final update milestone before version 1.0! From now on, we’ll no longer use numbered versions and will instead refer to this simply as the Early Access build. We're shifting our focus from adding new cards and content to polishing the game for its full release.

This milestone wouldn’t be possible without you, our amazing community. Every suggestion, bug report, and funny screenshot helped shape Terracards into what it is today. We’re beyond grateful for your patience, feedback, and support throughout this journey. Thank you for being part of it. 💛

Stay tuned — our next big step is launching version 1.0 later this year!

🍏 MacOS: Black Screen Fixed (for real this time!)

In the last update, we believed the black screen issue on Mac was related to the GameMaker compiler (YYC vs VM), so we switched to a DRM-free build without Steam achievements.

Turns out the real cause was the refresh rate being changed during startup — and thanks to a dedicated user named Ender, who provided tons of videos and helpful explanations, we were finally able to reproduce and fix it.

Steam achievements are now fully back on Mac! 🎉
Thank you again, Ender — you saved Mac players everywhere.

🐛 Bug Fixes & Improvements

  • 🩸 Sacrifice animations got a sprite redraw!
  • 🃏 Self-Defense and Efficient Farming will also change the island sprite so it may give a hint that's already buffed!
  • 🐔 Chicken in the Corn now works correctly.
  • 🤓 Nerd Mode no longer stays active on the main menu.
  • 🍇 Fuel Grapes Essence:
      • No longer block animals from picking Grapes.
      • Now give the correct buff to Grapes production.
  • 🐑 Fake Sheep Crash - Fixed a crash when placing multiple Fake Sheep (previously named "Sheep") in the same fence.
  • 🍫 Chocolate Factory now properly transforms trees into Cocoa Trees.

✨ What’s Next?

While this marks the end of new content for Early Access, we’re not done yet. Future updates including the 1.0 will focus on:

  • ❓ In-game quests: Yeah, you read that right!
  • 💵 Maybe a new resource to work with?! Stay tuned!
  • 💎 Meta-progression through gems that you may get at the end of a run. Shiny cards are coming!
  • 👁‍🗨 Visual improvements: bouncy buttons, animations on all the UI.
  • 👁‍🗨 Sprite improvements: Some cards might pass through a redraw to fit even more the art-style of the game.

We’re committed to making Terracards shine by the time version 1.0 arrives.
Thanks again for walking this path with us. ❤️

More from Terracards

Other announcements

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In-game event10 Jan 2026We're finally back! Early Access 1.6.0 is here ✨🚂Hey, quite some time, huh?! This update brings the highly-requested Structure System Rework alongside exciting engine improvements that pave the way for mobile support! We've also enhanced the endgame with the new Infusion system and polished the game with beautiful animations throughout. 🎮✨ 🏗️ Structure System Rework - The Feature You've Been Asking For! After countless requests from the com…In-game event4 Jul 2025🔨 Early Access Update: Visual Polish & Bug Fixes 🎨This update focuses primarily on visual improvements and critical bug fixes, without introducing new content for now. You can read more about our Early Access "final build" in the detailed patch notes . 📋 ✨ Improvements · 🃏 Cards now feature gentle hover animations for smoother interactions · ✨ Every entity on your farm will softly glow when you hover over them · 🖱️ Structures with outputs n…In-game event20 Jun 2025🚨 Important! Mac version is getting an achievement reset!We’ve made a major change to the Mac version of Terracards in response to the persistent black screen issue many players have reported since release. To (hopefully) solve this, we’ve rebuilt the Mac version using a different compilation method. Previously, the game used GameMaker’s YYC compiler, but we’ve now switched to the VM build and made the Mac version completely DRM-free (since Steam is…