Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Killing Things With Your FriendsNewsPost-Playtest Update
Community

Post-Playtest Update

Killing Things With Your Friends · published 19 Apr 2026, 08:50 UTC

All newsPlayers around this dateRead on Steam

EXOGEN LABS - SUBJECT ADVISORY

Feedback has been analysed and applied to the testing program. Trial modules have undergone reconfiguration and mopping, and new comm-links have been distributed to participants.-- Exogen Trial Operations

Hello Test Subjects,

Now that we've finished our first open playtest, we want to share with you an update on what we’ve learned and what’s coming next for Killing Things With Your Friends.

Playtest Feedback

Thank you to everyone who jumped into the playtest!
We had over 9,000 people join the test and learned valuable information about how you play our game.

Thanks to you all, we found and fixed a lot of bugs, and are looking to add many QOL improvements and minor changes to improve both how KTWYF looks and feels to play, based on your feedback.

Bugs & QOL Changes

Incl. various minor bugfixes and improvements that are unlisted.

After we launched the playtest patch in the first week of the test, bringing loads of bug fixes and QOL changes, we discovered and squashed a few more bugs that were dashing your fun in the second week.

  • Sacrifice Challenge

    • Fixed the bug in 3-4 player lobbies causing enemies to stop spawning after making the sacrifices.

  • Upstairs Downstairs Challenge

    • Increased the timing window to get limbs into each grinder from 2 seconds to 2.5 seconds

    • Added a progress bar downstairs

  • Limbs

    • Fixed a bug that allowed the player to stack limb charge buffs to higher values than intended

    • Changed delimbing behaviour to increase the skill ceiling for catching falling limbs

    • Reduced projectile drop from Beetle blaster

  • Jumping Puzzle

    We hear you! The jumping puzzle IS hard. After watching hours of streamers falling to their death on this little passageway, we’ve decided to change how jumping works:

  • Variable jumping

    • Players can now carefully dictate how long they’re in the air by tapping or holding the jump key

Check out this comparison between jump heights:

Timing remains a key factor in this challenge - if you jump on a tile when it’s red or about to turn red, you may just hear someone on the intercom insulting your skills...

Upcoming Changes

  • Finding your team

    • Players will soon have a marker to help guide them in the direction of their teammates

  • Progression

    • Gold, Body Config upgrades & buffs are receiving proper implementation alongside a new MVP system that rewards the most efficient player in each round

  • Level generation

    • Respawn pods and loot rooms will be updated to generate closer to challenge rooms, to avoid players running down long hallways only to find rooms they don’t need

Proximity Chat

Every social game needs a way to communicate to solve puzzles, and in Killing Things With Your Friends, we wanted to ensure we chose something that would add a whole new layer to playing the game.

Now you can hear the direction and distance your friends are yelling from - and laugh at their echoing screams when they fall to their deaths.

Along with proximity chat comes newly animated faces!

You now have a wavy digital mouth that moves as you talk and eyes that blink, with customisation options for these features already in the works.

Your face glitches out when you take damage, and your filling health bar is shown when you heal.

These systems are still works-in-progress, but we’re already having tons of fun playing with them in our own tests, with more proximity chat features on the way.

Challenge Room Contest

KTWYF is a game designed around procedurally generated trials, which means we need *a lot* of puzzles to ensure there's always something new for the players to encounter and learn.

So... we're asking you!
What challenge rooms do you think would be cool, fun, or just downright chaotic?

We’re giving away 2 KEYS and early playtester access for KTWYF to our favourite suggestions posted in our Discord!

If you’re one of our closed playtesters with 24/7 access to KTWYF, you’ll already be able to download the patch and test out these new features now!

We’ll continue cooking up new content as we push toward Steam Next Fest, so keep an eye out for the next update and you might finally learn about Exogen Labs’ latest abomination… think you can guess what it is?

Cheers,

– KTWYF Team

More from Killing Things With Your Friends

Other announcements

All news
Community16 Jun 2026A Change of PlanEXOGEN LABS - SUBJECT ADVISORY Advanced testing programs face reconstruction. With new researchers comes new soundwaves, and the Exogen surgical team's latest creation... -- Exogen Trial Operations Hello Test Subjects! We've emerged from Exogen's labs to bring you an important update on our plans for Killing Things With Your Friends and its Next Fest demo. Time To Bake An opportunity recently c…Community17 May 2026Killing Things With Your Friends at Next Fest!EXOGEN LABS - SUBJECT ADVISORY Advanced testing programs are initializing. New trial modules have completed construction, and trial participants are facing reassembly for Next Fest. -- Exogen Trial Operations Hello Test Subjects! We’ve been working hard on getting new content and updates into the game in preparation for our next playtest, so here’s a quick look into what we’ve been cooking up i…Community27 Mar 2026Configure Your BodyEXOGEN LABS - SUBJECT ADVISORY The testing program has undergone several more adjustments. Construction of new labs has been executed, and new modifications have been injected into mutant specimens. Subjects experiencing unexpected exposure to grinders are encouraged to survey their peers for remediation. -- Exogen Trial Operations Hello Test Subjects, As we dive into our first open playtest, w…