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Killing Things With Your FriendsNewsConfigure Your Body
Community

Configure Your Body

Killing Things With Your Friends · published 27 Mar 2026, 08:24 UTC

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EXOGEN LABS - SUBJECT ADVISORY

The testing program has undergone several more adjustments. Construction of new labs has been executed, and new modifications have been injected into mutant specimens.

Subjects experiencing unexpected exposure to grinders are encouraged to survey their peers for remediation.

-- Exogen Trial OperationsHello Test Subjects,

As we dive into our first open playtest, we want to share with you the most recent update, bringing new abilities and systems which are key to progressing the loop in KTWYF.

The Body Config

The most important feature to hit the game since sliced limbs is finally here!

Up until recently, the only reward to come with completing a challenge was bragging rights — but all that changes with the new body config system.

It’s still a work-in-progress, and our early playtesters will only have a capped amount of points to play with — but in the future, completing challenges and successfully extracting will earn you gold that you can use to progress toward the perfect specimen.

You can now equip buffs and mutant limbs before entering a trial, giving you an early advantage over those pesky mutants and a greater ability to complete challenges with your head intact.

Buffs range from stamina and damage upgrades, to increases in limb durability, movement speed and more!

With this system comes another new update… the lobby!

Not only are there now TWO grinders, but there’s also a spawner for you to pre-game some scrub-smiting fun.

Check out this BEFORE and AFTER

We’re still balancing Body Config system, but we’ve found that it’s already added a whole new layer to playing the game.

Legs! Legs! Legs!

Swapping limbs to get new abilities is the core of our game, and to us that always meant every limb, whether arm or leg — and now it’s true! We’ve just added two new leg abilities, but you can be sure there are more fun tools to add to your arsenal coming in the future.

Harvesting the beetle legs gives you a super-jump, allowing that extra bit of mobility for getting around challenge rooms and dodging a charging crab.

Speaking of charging crabs, now you can turn it against them! Charging into enemies does damage and knocks them out of the way, perfect for clearing a path when you’re backed into a corner.

We’re still iterating on these abilities and we’d love to hear your ideas!

Open Playtest!

From the 27th of March until the 13th of April – a full two weeks – you can get your hands on some mutant killing fun! All you need to do is join via the Steam page and you’ll automatically be given access to a playtest build of the game.

Additionally, if you’re a content creator looking to cover KTWYF, we’re also partnering with Jestr and StreamQuest to offer paid opportunities for you to record and stream you and your friends getting kicked into grinders.

Have an idea for progression? Found a weird bug that isn’t a beetle? Maybe you’d like a new enemy? Join our Discord and let us know, we’d love to read your thoughts!

That’s all for now! We’ll continue cooking up content and squashing bugs while you have your fun, so keep an eye out for the next update and you’ll be the first to learn about our next little friend…

Cheers,

– KTWYF Team

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