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Reign of GuildsNews26.11 — Release, Wipe and Its Rules, Patchnote
Announcement

26.11 — Release, Wipe and Its Rules, Patchnote

Reign of Guilds · published 24 Nov 2025, 14:16 UTC

All newsPlayers around this dateRead on Steam

Dear friends!

We are happy to announce that on 26/11/2025 at 10:00 (GMT) we’ll open up game servers:

  • With version 1.0.xxx (the project is moving to the release stage);

  • With a wipe (reset of all game progress);

  • With new rules in the kingdom of Dwarrhan;

  • With great vibes, gifts, and discounts!

We are looking forward to seeing you all!


Attention! The servers will be closed for maintenance from the afternoon of 25/10 until their launch at the time specified above.


Let's start with the rules and major world changes that have already been added this month and will be added up until the launch.

Zlatys and In-Game Store

This is a frequently asked question, so we will answer it once again:

all purchased Zlatys will be restored, including compensations and rewards, and previous purchases will be reset.

The shop will also undergo a number of changes, from price reductions to UI/UX improvements.

Global Regions and Localization

There are now 3 regions in the game: North America, Europe, and CIS.

They are only connected by a common auction house.

The localization has been updated (including for languages translated using AI). Available languages:

  • Russian

  • English

  • German

  • Spanish

  • French

  • Brazilian Portuguese is in preparation.

Economy and Taxes

  • Land taxes have been turned off;

  • NPCs now increase prices 20 to 80 times slower and decrease them faster. All T1-T6 item traders have had maximum price limits set for sales.

  • Quest rewards have been increased by 30-200%;

  • The total taler reward for the tutorial has been reduced to 760k;

  • Island tax is now entirely distributed among castles;

  • Vendors no longer sell T6, T9, T12 equipment items and powders;

  • Prices for powders (including buyback) have been increased, and prices for T7-T11 equipment have been raised;

Updated Estate System

  • All estate functions are now consolidated in one place—a mansion in Harbur Village, accessible from the start of the game.

  • The house features several upgradable rooms (Hall, Workshop, Storeroom, Library), each providing unique functionalities (chests, crafting stations).

  • The house's interior decoration can be changed using various skins.

Character Progression

  • Experience is now gained more evenly, without penalties for the final blows;

  • Because of this, leveling from 1 to 30 has become even faster and more predictable;

  • From level 31 to 60, there is a smooth increase in the required experience, with the main load on levels 51-59 and special attention given to level 60;

PvE

  • Rewards for defeating bosses in the Black Zones have been significantly increased;

  • For players who prefer a more measured pace of gear acquisition, solo and group dungeons have been added. They offer smaller rewards but eliminate the risk of unwanted PvP;

Items and Craft

  • The quality system now works within a +/- 20% range;

  • Weapon enchantment recipes have been reworked;

Guilds and Castles

  • The guild window has been changed;

  • The charter capital requirements for each level have been increased, and the limits on the number of guild members have been adjusted;

  • Limits have been added for the maximum level of a castle that can be captured, and a limit on the total sum of the levels of all castles;

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