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Noir LordsNewsPhase 3 Complete!
Major update

Phase 3 Complete!

Noir Lords · published 11 Nov 2025, 14:12 UTC · build 20754048

All newsPlayers around this dateRead on Steam

We’ve come a long way and while there’s still a road ahead before full release, this phase brought a ton of progress. Here’s a look at what’s new and improved in Phase 3 (not everything, but definitely the most important parts):

🧨 Sabotage Mode Overhaul

Sabotage Mode used to be very manual you had to press buttons constantly to move through rounds. Now, match and round results are determined automatically, making gameplay smoother and faster.


🧠 Upgrade Preview Page

There’s now a dedicated Upgrades Page where you can preview exactly how an Agent Card evolves at each Dread Level.


⚔️ Return Pathway System

If you lose, you can now return to your previous stage and level. Be warned though! These return battles are far tougher than standard ones.


🌇 High Noon Mode

After Round 12, when the enemy has 2 or fewer cards remaining, all characters receive a -25 Shield Debuff, and you’ll have the chance to enter High Noon Mode a duel between the strongest cards on each side.
Cards move from left to right, and timing is key:

  • Stop them at the right distance to deal damage.

  • Miss the mark, and your opponent strikes instead.
    When one card falls, the duel ends. Last card standing wins!


🃏 Real Deckbuilding

You can now build, save, and reuse decks! This makes battle entry much quicker.
⚠️ Keep an eye on your prebuilt decks! If a card dies in battle, make sure to replace it!


🎯 Smarter Enemies

Enemies now analyze your most-used cards and may start targeting them directly (especially bosses).


🐛 Bug Fixes & Tweaks

  • Fixed major bugs with Poison and Retaliation, which sometimes caused matches to end suddenly or delay the result screen.

  • Fixed the issue where enemies could go down to -100 TP. (Yep, that’s finally gone 😄)


Thanks for sticking with the project! Your support means a lot.
Phase 4 is on the horizon, and it’s going to be a big one. 🚀*** I will add steps to Phase 4 according to community feedback. This is just an intial guide!

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Game update18 Aug 2026Update Notes for 8 August 2026Localization was disabled. It is now enabled ːsteamhappyː 3 languages are missing for now. I will add them soon.Major update17 Aug 2026THE CITY, REDRAWNTHE CITY, REDRAWN The biggest update Noir Lords has had. Good news first: you do not have to relearn anything. Same crew, same cases, same brutal rule that one loss ends the run. No new mode to figure out, no systems bolted on. What I did instead was go back through the whole game, fix the stuff that was actually bothering you, and change the look of literally every screen. It looks and moves l…In-game event5 Jun 2026Update June 5th 2026Noir Lords - Patch Notes Bug Fixes · Fixed an issue where Poison effects could cause problems when only one card remained and the match ended. · Fixed an issue affecting Franklin's Dread III upgrade progression. · Fixed an issue affecting Victor's Dread III upgrade progression where the correct skills were not being applied. Gameplay Changes · AI opponents now make smarter decisions in importan…