
Fixed an issue where Poison effects could cause problems when only one card remained and the match ended.
Fixed an issue affecting Franklin's Dread III upgrade progression.
Fixed an issue affecting Victor's Dread III upgrade progression where the correct skills were not being applied.
AI opponents now make smarter decisions in important encounters and play more strategically.
Shadow Path has been temporarily disabled and will be evaluated for future use.
Defeat progression has been adjusted:
Players no longer return to Sector 1 after losing a run.
Instead, players will now fall back by only one sector, making progression less punishing.
Improved button placement across multiple screens for better usability.
Reduced text clutter in various menus and interfaces to improve readability.
General UI polish and visual cleanup.
Thank you for playing Noir Lords and for continuing to share your feedback and bug reports.