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Pocket Racer Shop Sim DemoNewsShop Cat Update
In-game event

Shop Cat Update

Pocket Racer Shop Sim Demo · published 21 Nov 2025, 19:14 UTC

All newsPlayers around this dateRead on Steam

Shop Cat Update!

Posted by: That One Guy Loki from That One Game Studio

Hey everyone!
Loki here again, your friendly neighborhood night shift dev, fueled by caffeine, cozy sims, and an unhealthy attachment to tiny race cars.

I’ve got a fun little update for you today, and yes… it involves a cat.
A cat that may or may not think your shop is their shop now.

This update includes a whole new part type, a new boost mechanic, keybinding support, new shoppers, QoL fixes, and more.... but let’s be honest: the cat will probably steal the spotlight anyway.


New Sellable Products

  • Rare Part Booster Pack: Higher tier packs that guarantee Rare and above parts.

  • Battery Booster Pack (10)

  • Battery Booster Pack (25)

Now that batteries exist (more on that below), you can stock and sell the packs.


Race Car Updates & New Mechanics

New Battery Part Type

Cars now have Battery Capacity, which determines how long they can run on the track. Longer tracks? You’ll want a beefier battery.

If your battery runs out:
Your car rolls to a stop… and sadly DNFs.

New Boosting Mechanic

Press T during a race to give your car a burst of:

  • Speed

  • Acceleration

  • Cornering

  • Stability

Boosts use a chunk of your battery, so use them wisely!

New Cornering Stat

This stat controls how well your car carries speed through turns. Low cornering = big slowdowns.

Reworked Stability Stat

Stability now uses a simpler, more predictable system with “risk checkpoints” around the track.
Failing the check leads to possible crash or slowdown.
No more weird lateral gforce edge cases.

Other Car Tweaks

  • Removed Weight stat

  • Cars stuck for a short time are now flagged as DNF (fixes cars that get wedged or crashed out on the track)


New Keybinding & Input System

Full Controls Menu

You can now rebind any mouse or keyboard input you want. Gamepad support will come later.

Dynamic Input Icons

All UI hints now show proper icons instead of text for a nice little QoL win.

Usability Improvements

  • Hold Interact to repeatedly scan/place items

  • Pause Menu now resets when closed

  • Updated default bindings

  • Reduced grab distance for a more grounded feel


The New Shop Cat

The star of the update.

  • They hang out in your shop

  • You can pet them

  • They are adorable

  • This is only the beginning…


Shopper & Gameplay Changes

  • Added 9 new shopper models for more variety

  • Test races now show the minimap and allow boosting

  • Shoppers leave if there's nothing to buy

  • Reduced shopper idle “thinking” pauses for faster decision making


Bug Fixes

  • Fixed Chassis Order Box actually giving chassis packs

  • Fixed shelf movement causing random product rotation

  • Fixed a bug where clients joining a shop would not hide a shoppers items in their "cart" thus creating random floating items

  • Fixed opening packs while looking down launching you out of the map...

  • Fixed inconsistent highlight sizing

  • Fixed customers sometimes paying the wrong amount

  • Prevent ending the day while placing track pieces

  • Fixed arcade machines getting stuck

  • Fixed a rare walk speed toggle bug


Thanks for reading

This is another step towards the public demo, and I’m excited to keep polishing things up. As always, I’d love to hear your thoughts, questions, and ideas!

Hit that Discuss button and leave a comment, let’s build this cozy little world together.
And if you haven’t yet: please Wishlist the game, it seriously helps a ton!

— That One Guy Loki

That One Game Studio

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