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Clankers!NewsBalancing - V61
In-game event

Balancing - V61

Clankers! · published 24 Nov 2025, 23:17 UTC

All newsPlayers around this dateRead on Steam

Hello there, fellow Clanker Slayers!

We are one week from release, and today I will offer you all a few crucial fixes!

  • Efficiency upgrade cost lowered by 30%

  • Difficulty upgrade cost lowered by 60%

  • Attack Speed upgrade cost lowered by 25%

  • Spawn Frequency upgrade cost lowered by 25%

  • Added a new function to the saving system to delete old files so that no files waste the player's storage space.

  • Stopped the weapon price from disappearing when the player fails to buy a weapon.

  • Re-worked all locally saved data objects to not use asset references but indexes, which stopped the saving issues.

  • Fixed layering on the upgrades system "black clouds."

  • Fixed layering on the weapons tool tip

  • Stopped the additional stat from appearing in left lower edge of screen

  • Decreased the minimal value of volume sliders from -30db to 80db (its lower now)

That is all for today, if you have any feedback, please review the Demo to inform us what you think about the game!

Have a prosperous Clanker killing day :D

Leon.D

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