
Efficiency upgrade cost lowered by 30%
Difficulty upgrade cost lowered by 60%
Attack Speed upgrade cost lowered by 25%
Spawn Frequency upgrade cost lowered by 25%
Added a new function to the saving system to delete old files so that no files waste the player's storage space.
Stopped the weapon price from disappearing when the player fails to buy a weapon.
Re-worked all locally saved data objects to not use asset references but indexes, which stopped the saving issues.
Fixed layering on the upgrades system "black clouds."
Fixed layering on the weapons tool tip
Stopped the additional stat from appearing in left lower edge of screen
Decreased the minimal value of volume sliders from -30db to 80db (its lower now)
That is all for today, if you have any feedback, please review the Demo to inform us what you think about the game!