
When it comes to performance issues, the majority of them were caused by the "Spawning Frequency" upgrade being unbalanced and overpowered, which is fixed now. Still, you can expect a performance update in the next days.
One of the biggest changes this update has is that Dollars can now be counted in fractions, making smaller quality upgrades count before they hit +100%.
So let's do this!
Added the spawning condition of the 7th height
Price Increased By 60%
Scale Decreased by 62.5%
Scale Decreased by 90%
Price Increased by 42%
Price Increased by 50%
Changed Spawn Conditions from 8th to 11th height
Changed Scale by 50%
Changed Spawn Conditions From 7th to 8th Height
Increased price by 25%
Added Spawning Condition of 6th Height
Price Increased by 50%
Added Spawning Condition of 5th Height
Scale Decreased by 20%
Price Increased By 16%
Price Decreased by 20%
Turned Of Multiplier
Price Increased by 14%
Stopped the darkening visual bug when levelling up to 2nd or 3rd level before a single animation can run
Increased Mouse Yellow Health from 16 to 24
Increased Mouse Red Health from 8 to 12
Efficiency Upgrade Now is rounded up, so a 251% efficiency makes the spawn change from 1-3
Deleted the "Wishlist On Steam!" link from mini menu.