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Clankers!NewsFalling Clankers! - V71
In-game event

Falling Clankers! - V71

Clankers! · published 8 Dec 2025, 00:12 UTC

All newsPlayers around this dateRead on Steam

Hello there, fellow Clanker slayers!


Today's update will cover a few holes that were pointed out by reviewers.

  • Icons were added to the mini menu buttons to make it more readable.

  • In the tutorial, "dragging" was changed to "hover the mouse on the clankers".

  • Increased Lard (yes, lard, not large) clanker movement speed by 50%

  • Increased mid-clanker movement speed by 50%

  • Changed the maximum possible interval for the direction change of Clankers from 5 to 2.5 seconds

  • Blocked Skill tree inversion with zoom

  • Added Maximum Skill tree zoom

  • Added Minimum Skill tree zoom

  • A new Option to turn off the zoom limits in the mini menu

  • The unit freeze ice is now dissapears when a unit is killed.

  • Decrease Time Speed on the timer by 13%

  • Made an auto kill barrier for units which might escape the screen

  • Kill them on touch

  • Expand the barrier with map size like the map block

  • Added a "Fall into the ether animation" for them dying

  • Added a sound for clankers falling

  • Dollars are now culminated into bigger ones if there is too many to increase game performance

  • Now all health bars are showcase on a single shared canvas to increase game performance

Balancing (Mostly Late Game)

Spawn Frequency

  • Lowered scale by 33% (0.0015 to 0.001)

  • Lowered Level Scaling by 50% (1.2 to 0.6)

  • Price Increased By 50% (8 to 12)

Time Per Kill

  • Price Increased by 42% (7-10)

  • Level Scaling Decreased by 50% (1,1 - 0.55)

  • Upgrade Scale Decreased by 50% (0.0001 - 0.00005)

Time Gain Chance

  • Price increased by 10% (10-11)

  • Level Scaling Decreased by 50% (1.1 - 0.55)

  • Upgrade Scale Decreased by 50% (0.0001 - 0.00005)

Attack Speed

  • Level Scaling Lowered by 21% (1.15 - 0.9)

That is all for this update, thank you for playing clankers.

Have a successful day!

Leon.D

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