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Sky Realm IdleNewsPatchNote v0.11.6-v0.11.7
Game update

PatchNote v0.11.6-v0.11.7

Sky Realm Idle · published 16 Feb 2026, 09:28 UTC · build 21948411

All newsPlayers around this dateRead on Steam

v0.11.6 Content Update

Game Updates:

  1. Fixed healing values for Tier 3 Bosses: Gonggong and Banished Immortal Spirit.

Editor Updates:

  1. Fixed an issue where Sub-IDs (e.g., specific skill IDs) could not be input for Cooldown Cut, Reset Cooldown, and similar effects.

  2. Fixed an issue where Artifact Skill trigger timing could not be modified.

  3. Added independent triggers for specific passive effects to enable multi-functional passives.

  4. Added missing Trigger localizations.

v0.11.7 Content UpdateGame Updates:

  1. Burn effect now correctly displays as "Burn" instead of "Poison".

  2. Capped Artifact Dodge at 60%. Overflow stats are converted to Independent HP Bonus at a 20% ratio.

  3. Revamped the Enemy page in Gallery (Wiki) and added a separate Bosses page.

  4. Added portrait display to Enemy Details.

  5. Adjusted Enemy healing skills overall.

  6. Fixed a bug where Supplemental DMG was not working.

  7. Fixed a bug where the Player Name was replaced after Class Tribulation.

Editor Updates:

  1. Added Triggers and Trigger Conditions to Fields and Stacks.

  2. Added "Cancellable" (Dispel Proof) toggle for Stacks.

  3. Added Initial Cooldown option to Skill Editor.

  4. Modified Skill Editor layout; added overrideable Triggers and Trigger Conditions; updated Target localization.

  5. Added more Trigger Condition types and a "Not" (Invert) option.

  6. Removed legacy code for Field Logic Types.

  7. Added "Count" option for Duration Unit. Currently decrements on Attack/Hit for specific Buffs/Effects (Note: Not supported by all effects).

  8. Added Image Offset to Editor, allowing adjustment of the displayed portrait position.

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