
Game Updates:
1. Added independent Trial and Demon-Sealing combat sessions. Both battles can now progress simultaneously with their own state, and the other battle continues when switching pages.
2. Added separate Trial and Demon-Sealing parties. The Protagonist is fixed in Trial slot 1 and cannot join Demon-Sealing, and the same character cannot be assigned to both parties.
3. Reworked party presets to save complete formations by Trial or Other category, while keeping character levels, uncap progress, auto-skill settings, and C.A. settings synchronized.
4. Added offline battle rewards based on the fastest clear for each stage and difficulty, calculated at 20% efficiency with entry costs, drop-rate bonuses, drop groups, weapons, and Destined Artifacts taken into account. The Offline Gains window now separates Estate and Battle rewards and shows individual results for Trial and Demon-Sealing.
5. Fixed Decree and Edict states being lost when changing the Protagonist's path or party preset, while preventing duplicate Destined Artifact assignments and accidental consumption by Tiangong operations.
6. Fixed incorrect conditional target propagation for Skill effects and incorrect attacked, damage-taken, and Skill-hit trigger aggregation for multi-hit and multi-target damage.
7. Fixed some BGM and SFX files failing to load. The active BGM now refreshes when its track list changes, and empty SFX groups no longer request missing files.
8. Updated the game engine to fix some startup issues.
9. Fix a large backlog of bugs.
Editor Updates:
1. Added Destined Artifact drop configuration to the zone stage and drop-group editors, including Decree/Edict type and drop rarity.
2. Fixed Destined Artifact outputs, batch and unlimited exchanges, quantity and stock checks, protected weapon materials, and material deductions on failed Secret Merchant exchanges, while improving category and subcategory configuration in the exchange editor.
3. Added separate still and motion asset support to the image editor. Characters, enemies, and classes can now use different assets for UI/battle portraits and C.A. cut-ins, with independent upload, preview, and removal controls and support for GIF, WebP, APNG, and common video formats.
4. Asset upload and Mod preview image dialogs now remember their last-used folders separately and retain them after restarting the game.
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