Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
IroncladNewsDev Update #1
Community

Dev Update #1

Ironclad · published 10 Nov 2025, 17:43 UTC

All newsPlayers around this dateRead on Steam

Hey crew, it's been about a month since the release of Ironclad's steam page so we just wanted to make a short, informal dev update to keep everyone in the loop on what we've been working on!

Thank YOU!

Firstly, I just wanna say how thankful we are for everyone who has come across the game and decided to wishlist it. We've surpassed 2000 wishlists already which, if I'm being honest, is better than what our goal was for the store page release.

Progress

Obviously you guys can't play the game yet, so I'll keep the changelog informal and I'm sure some things will be left out.

Tanks

  • Revamped Tank Movement (v2): Before, tanks could scale buildings like spiderman but we felt that wasn't quite in line with the experience we wanted to give players, so we updated the movement to be fully physics-based.

  • Added sfx to all tank actions (entering and exiting seats, entering and exiting through the hatches, procedural engine sounds, and turret rotation)

  • Fixed a bug that altered the player's camera position if sitting in the tank while crouched

  • Fixed a bug that would highlight the tank's driver seat for players that had previously sat in the driver's seat.

Monsters

  • All enemies now aggro onto the player via line-of-sight and will only stop chasing a player if line-of-sight is broken for t seconds.

  • Implemented behavior for the "Tick" (our largest enemy) so they will attack the player and die similarly to the other monsters

  • Adjusted health and speed values for all monsters

  • Added sfx to all monsters (footsteps, attack, death)

Items

  • Fixed bugs associated with how items snap to sockets on the players' hands.

  • Implemented ammo crates and ammo bricks

  • Artifact can now be picked up and held

Environment

  • Designed full test level for City Scene

  • Greyboxed the "Gate" (level transition area)

  • Updated ground textures

  • Fixed navmesh bugs that prevented monsters from pathfinding entirely or pathfinding to the top of buildings

General

  • Fixed a bug that prevented the Hit React animation from playing for clients

  • Players now drop their entire inventory on death

  • Users can now quit out of the game

  • Implemented settings menu (audio sliders, graphics settings, etc)

  • Implemented Proximity Chat

  • Implemented various colors for player characters that are randomly given on game start

  • Various misc. bug fixes

What's Next?

We know that people are eager to play a demo of Ironclad, and every change made to the game is in pursuit of getting to a vertical slice that can be played by everyone. That being said, I'd like to temper expectations and let you know that you'll have to wait a bit longer. As we get closer to an expected demo launch, we will be sure to make another announcement here and in our discord. Until then, thank you again, and we can't wait to share our next update.

More from Ironclad

Other announcements

All news
Community11 Jun 2026Dev Update #7Hey Crew, I hope you all have been doing well! After many months of writing dev updates, I still don't know how to organize these well or what information is best to actually include in them... This update is going to give you a taste of (some of) the things we've been working on and some updates on the team over here at Trash Planet Games. Full Steam Ahead! I started making these steam communi…Community27 Apr 2026Playtest WrapupHey Crew. This first playtest has officially wrapped up! We had over 50,000 crewmembers play our tank game, and that's honestly pretty crazy! I wanna thank everyone that played and took the time to leave us feedback - we'll be going through all of it to see where Ironclad needs to be improved the most. There will be more playtests and demos in the future, but for now, we're gunna be a bit heads…Community21 Apr 2026Dev Update #6Hey Crew, sorry about not sending my usual dev update strictly on the 10th of this month, I'm sure some of you noticed. We just pushed our final (tm) update to this playtest and while it's not a large update, we hope that it's an impactful one. It mainly addresses the game's performance and we wanted to get a gauge for whether we moved the needle for those who have been having trouble running I…