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Ascent: Rivals PlaytestNewsMajor Update 0.6.0
Major update

Major Update 0.6.0

Ascent: Rivals Playtest · published 19 Mar 2025, 21:27 UTC · build 17785360

All newsPlayers around this dateRead on Steam
  • Quality of Life
    • Performance optimizations on both client and server side.
    • Display loadout of spectated player when spectating.
    • Display loadout in pause screen.
    • Objective markers for obelisks during ascension phase.
    • Added ability to remap some controls from options menu.
    • Improved turning by staggered warp charging.
    • Renamed “APS” part to “Stabilizer(s).”
    • Improved PvP collisions.
    • Auto-benchmark machines on first run to set reasonable graphics settings.
    • Medals now show up in match replays.
    • Momentum and input is preserved when entering combat.
    • Added option to attempt reconnecting in “disconnected from game server” modal dialog.
    • Balanced part weight distribution and feel.

  • New Features

    • Gameplay/controls tutorial.
    • Weight limit option for custom games.
    • Added end-of-match breakdown flow.
    • Display collected medals on pilot profile screen.
    • Bots will now engage in combat and have variable aggression.
    • Revamped HUD.
    • PRS part now uses a separate air tank resource, allowing more part variance.
    • New mouse control mechanism to control stabilizers, allowing lift control on mouse/keyboard input mode.
    • Inbox System.
    • Replay kills in the activity feed when spectating.
    • Stat breakdown per-course.
    • Players can now manually correct their ship’s roll angle via stabilizer/lift inputs.
    • Revamped spectator view.
    • WarpDrives now support new tunings per part.

  • Weapons

    • New DMR.

  • Bug Fixes

    • Fixed an issue causing ships to sometimes pitch downwards off of jumps.
    • Fixed laser showing when spectating someone aiming-down-sight.
    • Fixed reticle not turning red when spectating someone aiming at an enemy.
    • Fixed an issue causing ship to tunnel through certain types of geometry.
    • Fixed issue where you sometimes would not ascend when in an ascension zone.
    • Fixed an issue with battery capacity not updating after changing battery part.
    • Improved Match Connection Stability.
    • Improved support for Tethered connections.
    • Fix for Water Disappearing on Neulo when you are shot at.

  • Effects

    • New Damage Effects on Cockpits and Engines.
    • New Effects for Passive Strafing.
    • Major Optimizations to general effects rendering.
    • Optimized Scene Rendering (Shadows, Lighting etc).
    • Optimized Explosions, Fire, Thrusters.

  • Parts

    • New Heavy Engine.
    • New Light Cockpit.
    • New Thruster Colors on all engines.
    • New Texture and Effects pipeline for all parts (improves quality, artistic control, and iteration time for new parts).

  • Maps

    • Small improvements to Dunes, Neulo, Oria, and Sandstorm.
    • Dynamic billboard system for major courses to enable sponsors and brands.
    • New beta map: Oria Transfer Station.
    • New beta map: Neulo Shores - Low Tide.
    • New alpha map: Illus Transit Corridor.
    • Handful of pre-alpha maps.

More from Ascent: Rivals Playtest

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