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Ascent: Rivals Playtest
Patches
Build 17785360
Major Update 0.6.0
major update
Ascent: Rivals Playtest
· build 17785360 · published
19 Mar 2025, 21:27 UTC
On Steam
Notes only · this build shipped before we watched the app
Quality of Life
Performance optimizations on both client and server side.
Display loadout of spectated player when spectating.
Display loadout in pause screen.
Objective markers for obelisks during ascension phase.
Added ability to remap some controls from options menu.
Improved turning by staggered warp charging.
Renamed “APS” part to “Stabilizer(s).”
Improved PvP collisions.
Auto-benchmark machines on first run to set reasonable graphics settings.
Medals now show up in match replays.
Momentum and input is preserved when entering combat.
Added option to attempt reconnecting in “disconnected from game server” modal dialog.
Balanced part weight distribution and feel.
New Features
Gameplay/controls tutorial.
Weight limit option for custom games.
Added end-of-match breakdown flow.
Display collected medals on pilot profile screen.
Bots will now engage in combat and have variable aggression.
Revamped HUD.
PRS part now uses a separate air tank resource, allowing more part variance.
New mouse control mechanism to control stabilizers, allowing lift control on mouse/keyboard input mode.
Inbox System.
Replay kills in the activity feed when spectating.
Stat breakdown per-course.
Players can now manually correct their ship’s roll angle via stabilizer/lift inputs.
Revamped spectator view.
WarpDrives now support new tunings per part.
Weapons
New DMR.
Bug Fixes
Fixed an issue causing ships to sometimes pitch downwards off of jumps.
Fixed laser showing when spectating someone aiming-down-sight.
Fixed reticle not turning red when spectating someone aiming at an enemy.
Fixed an issue causing ship to tunnel through certain types of geometry.
Fixed issue where you sometimes would not ascend when in an ascension zone.
Fixed an issue with battery capacity not updating after changing battery part.
Improved Match Connection Stability.
Improved support for Tethered connections.
Fix for Water Disappearing on Neulo when you are shot at.
Effects
New Damage Effects on Cockpits and Engines.
New Effects for Passive Strafing.
Major Optimizations to general effects rendering.
Optimized Scene Rendering (Shadows, Lighting etc).
Optimized Explosions, Fire, Thrusters.
Parts
New Heavy Engine.
New Light Cockpit.
New Thruster Colors on all engines.
New Texture and Effects pipeline for all parts (improves quality, artistic control, and iteration time for new parts).
Maps
Small improvements to Dunes, Neulo, Oria, and Sandstorm.
Dynamic billboard system for major courses to enable sponsors and brands.
New beta map: Oria Transfer Station.
New beta map: Neulo Shores - Low Tide.
New alpha map: Illus Transit Corridor.
Handful of pre-alpha maps.
Major Update 0.6.0 · Ascent: Rivals Playtest build 17785360 · SteamPeaks