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Tower Lab PlaytestNewsv0.0.3-p10
Game update

v0.0.3-p10

Tower Lab Playtest · published 15 Jan 2026, 08:58 UTC · build 21506862

All newsPlayers around this dateRead on Steam

Bug Fixes

  • Detection-based towers no longer waste activations on immune targets (includes Growth Lockout, Shrink Lockout, and entities already at max/min scale level).

  • Fixed a bug where you could buy more copies of cards than intended from shop.

  • Fixed Reinforced Core to also heal 50 when purchased.

  • Fixed enemies spawning on top of each other in rapid succession.

  • Fixed market volatility still changing shop prices.

  • Fixed shop card "owns x" label not displaying the correct amount.

  • Fixed some key rebinds.

  • Fixed rendering issues with units and foliage on lower quality settings.

Balance Changes

  • Reduced card removal price escalation from 100 to 80.

  • Increased number of modules offered in shop from 3 to 4.

  • Disabled bottom path on Stage 5

  • Removed copper enemies from stage 2, and rubber from stage 3.

Misc

  • Added sales to shop (25% off one card and one module per shop).

  • Added recent seen penalty (cooldown system) to modules in shop.

  • Increased mine land area radius; mines now spawn with more randomness.

  • Added nudge recovery to stuck enemies.

  • Changed new player default Start Wave shortcut from SPACE to F.

  • Changed new player default mute when minimized setting to false.

  • Removed starting matter stat in game over screen.

Polish

  • Updated animations in many places (hand, shop, deck view, tower placement, spawn exit, damage, matter gain, wave info).

  • Enemies now have shadows.

  • Clearer descriptions of towers and modules, better stats UI and stacking behavior notation.

  • Disabled outline hover effect when tower is following cursor.

  • Updated path indicator lines to scroll continuously.

  • Removed enemy scale animation on spawn.

  • Adjusted default camera view for first level.

More from Tower Lab Playtest

Other announcements

All news
Game update9 Jan 2026v0.0.3-p9Bugfixes · Fixed player stats resetting to start of last stage when transitioning to endless mode · Updated mine force to be less upward-dominant · Fixed Market Volatility resulting in energy costs outside the modification range · Fixed graphic quality settings (Low, Med, High) · Fixed infinite modal stacking bug. Now ESC closes the modal instead of the UI layer behind it. ENTER confirms the mo…Game update9 Jan 2026v0.0.3-p8Sorry, we missed uploading this patch note here on Steam. Patch 8 was actually released about 2 days ago on the 6th. Bug Fixes · Fixed lighting on multiple levels · Fixed leaderboard to rank First-to-achieve higher · Fixed stage 4 enemies pathing · Fixed not translated labels in multiple cases · Fixed loading screen text not visible in ultra wide screen · Fixed settings menu dropdown doesn’t cl…Game update6 Jan 2026v0.0.3-p7Bug Fixes - Complete rewrite of the tower lifecycle code to fix various ghost tower bugs - Fixed all detection activated tower volume zones inconsistency - Fixed grow tower not activating - Fixed unique modules shows 2nd copy in shop like Harmless Reduction - Fixed gravity tower power scaling when scaled by grow tower - Fixed shrink and grow tower not respecting enemy base mass when scaling the…