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Tower Lab PlaytestNewsv0.0.3-p7
Game update

v0.0.3-p7

Tower Lab Playtest · published 6 Jan 2026, 03:11 UTC

All newsPlayers around this dateRead on Steam

Bug Fixes

- Complete rewrite of the tower lifecycle code to fix various ghost tower bugs

- Fixed all detection activated tower volume zones inconsistency

- Fixed grow tower not activating

- Fixed unique modules shows 2nd copy in shop like Harmless Reduction

- Fixed gravity tower power scaling when scaled by grow tower

- Fixed shrink and grow tower not respecting enemy base mass when scaling them

- Fixed rhythm towers not in sync with each other and with global beat in build phase

- Fixed frame rate cap not applying

- Fixed 2 achievements that were resetting between sessions

- Fixed loading transition to gameplay back ground animations are no waited

- Fixed market volatility module not working

- Fixed game should pause when game over screen appears

Balance Changes

- Reduced difficulty across standard stage progression

- Replaced levels 2 & 3 to provide a smoother onboarding experience

- Increased difficulty scaling in Endless mode

- Adjusted module rarities

Misc

- Added friends leaderboard and changed scoring to total waves reached

- Reroll costs now reset and start with one free reroll offer per shop.

- Added loading screen video tutorial system

- Added lock tooltip

- Moved bug report backend away from Discord

- Added New Run button for quick replay in result screens

- Added following language support

  • 简体中文 (Simplified Chinese)

  • 繁體中文 (Traditional Chinese)

  • Español (Spanish)

  • Français (French)

  • Deutsch (German)

  • 日本語 (Japanese)

  • 한국어 (Korean)

  • Русский (Russian)

  • Português (Portuguese Brazil)

  • Türkçe (Turkish)

  • Polski (Polish)

More from Tower Lab Playtest

Other announcements

All news
Game update15 Jan 2026v0.0.3-p10Bug Fixes · Detection-based towers no longer waste activations on immune targets (includes Growth Lockout, Shrink Lockout, and entities already at max/min scale level). · Fixed a bug where you could buy more copies of cards than intended from shop. · Fixed Reinforced Core to also heal 50 when purchased. · Fixed enemies spawning on top of each other in rapid succession. · Fixed market volatility…Game update9 Jan 2026v0.0.3-p9Bugfixes · Fixed player stats resetting to start of last stage when transitioning to endless mode · Updated mine force to be less upward-dominant · Fixed Market Volatility resulting in energy costs outside the modification range · Fixed graphic quality settings (Low, Med, High) · Fixed infinite modal stacking bug. Now ESC closes the modal instead of the UI layer behind it. ENTER confirms the mo…Game update9 Jan 2026v0.0.3-p8Sorry, we missed uploading this patch note here on Steam. Patch 8 was actually released about 2 days ago on the 6th. Bug Fixes · Fixed lighting on multiple levels · Fixed leaderboard to rank First-to-achieve higher · Fixed stage 4 enemies pathing · Fixed not translated labels in multiple cases · Fixed loading screen text not visible in ultra wide screen · Fixed settings menu dropdown doesn’t cl…