Tower Lab Playtest · build 21506862 · published
Bug Fixes
Detection-based towers no longer waste activations on immune targets (includes Growth Lockout, Shrink Lockout, and entities already at max/min scale level).
Fixed a bug where you could buy more copies of cards than intended from shop.
Fixed Reinforced Core to also heal 50 when purchased.
Fixed enemies spawning on top of each other in rapid succession.
Fixed market volatility still changing shop prices.
Fixed shop card "owns x" label not displaying the correct amount.
Fixed some key rebinds.
Fixed rendering issues with units and foliage on lower quality settings.
Balance Changes
Reduced card removal price escalation from 100 to 80.
Increased number of modules offered in shop from 3 to 4.
Disabled bottom path on Stage 5
Removed copper enemies from stage 2, and rubber from stage 3.
Misc
Added sales to shop (25% off one card and one module per shop).
Added recent seen penalty (cooldown system) to modules in shop.
Increased mine land area radius; mines now spawn with more randomness.
Added nudge recovery to stuck enemies.
Changed new player default Start Wave shortcut from SPACE to F.
Changed new player default mute when minimized setting to false.
Removed starting matter stat in game over screen.
Polish
Updated animations in many places (hand, shop, deck view, tower placement, spawn exit, damage, matter gain, wave info).
Enemies now have shadows.
Clearer descriptions of towers and modules, better stats UI and stacking behavior notation.
Disabled outline hover effect when tower is following cursor.
Updated path indicator lines to scroll continuously.
Removed enemy scale animation on spawn.
Adjusted default camera view for first level.