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SeablipNewsUpdate 0.7.55 - Localization Support, Bug Fix and some QOL
In-game event

Update 0.7.55 - Localization Support, Bug Fix and some QOL

Seablip · published 16 Feb 2025, 23:39 UTC · build 17386392

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Hi everyone! Sorry for the wait. I know a lot of you have asked for updates and this time it has taken me some time. My family is about to be +1 in size, and as most of you are aware, I am working on Seablip alone so things take a little longer than expected, but rest assured that I am still working fully committed to Seablip! :)

The next big update will most likely take a little longer than I expected, but the next update is also a major one, so I hope you can keep up with me. On the bright side, I have some plans for a couple of quicker updates in the coming weeks.

The next update I think some of you will appreciate a lot, it will add some light Modding support to create enemy ships. I wanted it to be ready for this update, but I have to postpone it until I get it integrated with Steam Workshop.

I know this update does not cover all the bugs and feedback reported, but I hope it fixes some of it. The main addition in this update is not content-driven, but Seablip now supports Localization! ːsteamhappyː I know a lot of you have asked for this. All text is now converted to a google Sheets document so that it can be translated into multiple languages.

  • If someone feels the need to help translate (I got asked that a lot), I am now able to provide a google document with you. Please send an email from Seablip's website: https://seablip.com/contact-1 (Warning: It is text-heavy!)

I don't plan to officially support any other languages before 1.0, but if I see that the translation is looking good enough I add it into the Early Access version anyway. (Not ready yet: but already got some amazing help translating into French and got help fixing the English version too)

Here is today's patch note.

Patch Note:

New:

  • Localization Support!! The game can now be localized to any language. My pixel art font does not support every character and will use a non-pixelated font if the character is missing. I plan to expand this later, but not sure how many characters I will manage to support in the end with the pixel style.
  • Fame Highscore - you now get fame from battle victories. (Plans: High fame can lead to enemy ship hunting you for bounty on the map!)

Changes:

  • Sailors morale point gained by gifts is boosted. Points gained by gift: Best +14(old +7), Good +7(old +3), Normal +3(old +1), Bad -3(old-2), Worst -7(old-5)

Key Binding Update

  • Deselect crew in battle now: Right Click or Ctrl or Equal Num Key as selected crew
  • Switch crew while in battle is now: Num Keys or A (left) D (right) or scroll wheel
  • Menu is now ESC or TAB or I for inventory
  • Rotating puzzle piece is now Right Click
  • Captains Log is now C

QOL

  • Player interaction direction/tools can now be either player look direction or (old) mouse position on the screen. (Giving huge improvements to controller support)
  • Searchbar for Ship Equipment (type the equipment name)
  • Swap the sailor index in the crew menu (if you want a different layout in battle)
  • The scrollbar on Load Game is now working.
  • Sailor's preferred position in battle is now saved per ship and is more consistent even if you lose a sailor and then later revive them. (Preferred position can be set on the ship menu as previously, but is no longer updated to last sailor position on battle end)
  • Trash can in inventory moved to different positions to avoid being confused with fish bait.

Bug fixes:

  • Reward for mediumship is no longer 9000 gold
  • If you got all castaway sailors from rescue missions/the map, you were able to rescue Mutombo multiple times
  • Rare cases where the game stopped working before battle (issue with sailor's preferred position)
  • Some items fall in the water when they should fall on the ground.
  • Other minor bugs
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