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SeablipNewsThrowback and the Journey to 1.0
Esports

Throwback and the Journey to 1.0

Seablip · published 29 May 2026, 14:32 UTC

All newsPlayers around this dateRead on Steam

Road to 1.0

Hi everyone! I am so happy that I can finally start focusing on Seablip's 1.0 release. This might take me some time—it might be sometime in 2027, as I have ambitious plans—but I will also try to keep the scope down. I am, after all, just one developer. My plan is mostly about adding more "juice" to existing systems, adding more quests, and improving what is already there. I want to polish the things that need polish, and continue to patch the game using all the helpful feedback I get from you. I also want to make items and food feel more valuable than they currently are. With the new Captain Update, items are now more useful; something that isn't explicitly stated in-game yet is that your crew will throw items from your inventory to you during duels. I will add a new HUD element for better control over this feature in the future.

There will be lots of new things to explore, and one major thing you can expect is that the world will be regenerated. Old players won't lose their progress, but my goal is to merge all the maps into one huge piece (which you will have to unlock in-game). This will make it a little harder to sail to off-chart territories because it requires more sailing, but it will also give a better feeling of exploration.

  • Ships that can sometimes hunt you when you are sailing the world map.

  • A boss battle against the army of the dead, a revenge quest, and more.

  • Lots of new crewmates to hire (including goblins and fish-crew).

While I step into my "quiet" development bubble (will still be lurking here on the forum checking for feedbackːsteamhappyː), here is a comparison of Seablip and what it looked like many years ago! Back in those days, it even had a different perspective!

Greetings, Jardar

My Old "Office"

"The Old Times"

Seabattle OLD

Seabattle Now

For those who want to read more about how Seablip started: https://www.kickstarter.com/projects/jardar/seablip-a-pirate-adventure

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Game update29 May 2026Hotfix 0.8.5_15Changelog / Bugfix 0.8.5_15 · BUGFIX: Barrel crew boarding castles did not work!! · New: Longdog quest is now protected by a easier castle! · If you revive crew on menu (while home) they will be sent to home island if ship is full · Buy crew on home island (from world map HUD) will send crew to island if ship is full · Buy crew from other islands (world map HUD) will now send crew to empty bott…Game update27 May 2026Hotfix 0.8.5_10Changelog / Bugfix · Fix: Could lose focus in Ship Salvage mode using R2 · Fix: Flying fish and seal (world map) despawn bug · Fix: Scrollbar update for Merchant items (works with Gamepad) · Fix: Scrollbar update for Equipment (had minor bugs) · Fix: could not trash castle equipment using the trash button. · Fix: Virtual mouse available again (Currently only work as a helper if gamepad gets sof…Game update18 May 2026Hotfix 0.8.5_04Gamepad - Virtual mouse is removed for now. It could cause selection to glitch in placement mode on Castle/Ship. - Mouse click no longer deselect focus. - Updated the Castle tutorial slightly to show how you currently switch selection from HUD to placement mode. - Gamepad have several known glitches, and might also have places where you get softlocked. Please let me know if you find anything. I…