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BlightstoneNewsCalling all Adventurers! Blightstone Act 2 is out NOW
Community

Calling all Adventurers! Blightstone Act 2 is out NOW

Blightstone · published 16 Apr 2026, 17:10 UTC

All newsPlayers around this dateRead on Steam

Leap into the fray once more, dear Adventurers! Our Mages have been working hard to bring you yet more tweaks, fixes and changes, as well as the brand-new Act Two of our Blightstone story.

Following their triumph over Korghul in Act One, our heroes will lead a time-twisting adventure through the Rift - with their journey leading them to familiar areas beset with new dangers and evolving traits.

New Act Two story

Adventurers will lead our heroes on a glitched and blighted trail as you navigate the twisting tale of Act Two. As our heroes and even the Earthglass Crystal itself continue to evolve, who is to say what stories await.

We’ll refrain from giving too many spoilers here to darken your ledger, but Adventurers should enjoy an evolving tale within Act Two, with new enemies, new mechanics, new runes and seven new achievements for Early Access players.

Discover new additions within Act Two including:

  • New Blighted Enemies - appearing more frequently in Act Two, dealing more damage, and harder to take down.

  • Scene Anomalies - adding a new layer of strategy to your battle, glitched nodes with Void Pulses, Spatial Instability and Portals to consider as the battle continues

  • Blighted Nodes - delivering more Blight risk for our heroes should you choose to (or be forced to) risk them as you travel

  • Enemy Anomalies - each enemy along your Act Two journey can bring unique challenges, with glitches including Cascading Echo, Reality Bleed, Phasing and Void Anchored statuses

  • New Crystal Runes - with three new Foundation runes added at the top of the skill tree. Enhancement Runes deliver a new way for Adventurers to level up your party along your travels

  • New Achievements - We’ve got a whole seven new Achievements as part of the Act Two update. For the completionists among you, you’ll have more to work towards as you progress through Act Two!

We are looking forward to welcoming Adventurers to the Rift once more in Blightstone Act Two - as we release TODAY on our Early Access journey. Join us on social media and on Discord to keep up, and make sure you let us know how you find Act Two.

We launched into Early Access so that we could develop Blightstone alongside you, and your feedback has crucial impact on how our own journey progresses. Thank you, Adventurers, for all your support, and we look forward to hearing what you think of this latest installment!

And a Cart Full of Fixes!

In addition to the new Act II content, we’re also hauling some standard fixes, tweaks and optimisations into the village, too. Alongside Act II you’ll also find:

Crash Fixes:

  • We’ve adjusted Crystal Bound modifiers for health and damage when fewer heroes remain in the party.

  • We’ve deployed a fix for a crash that could occur when dismissing a hero during combat.

  • We’ve also fixed a freeze that could occur when switching between save slots.

  • Alongside those we have a fix for an issue in certain mountain nodes where party positioning could be incorrect and potentially cause a freeze.

Bug Fixes

  • Fixed an issue where certain robes and head cosmetics would not display correctly across different characters.

  • Fixed a bug where some combat nodes had the unknown node icon in the map.

  • Fixed an issue where teleport abilities could incorrectly target closed buildings or unreachable areas.

  • Fixed an issue where health bars were not visible on the Team Screen when accessed from a combat node.

  • Fixed some conversation typos.

  • Fixed an issue where playtime displayed in save slots did not reflect actual time played.

  • Fixed an issue where the Hunter’s Royal Colours robe effect would not trigger in certain situations.

  • Fixed an issue where the Rogue’s Fan of Knives would break Concealed on the first hit instead of at the end of the skill.

  • Fixed an issue in mini-boss encounters where multiple map information could result in receiving SIX rewards (that’s too many for you!).

  • Fixed an issue where pushed characters would fail to return to their idle animation after movement.

  • Fixed an issue in certain forest nodes where Winged Imps would not play their idle animation upon entering.

  • Fixed an issue where Karantos would not collide with spike hazards.

  • Fixed an issue where shortcut map information could be replaced by Ayanur events without granting their rewards.

  • Fixed an issue where achievements for completing a run were incorrectly granted when abandoning a run.

  • Fixed an issue where switching save slots could cause characters to appear transparent.

  • Fixed an issue where Block was not functioning correctly.

  • Fixed an issue where the “Enemies Killed” stat would display as 0 upon completing a run (or maybe you just suck?).

  • Fixed an issue where difficulty scaling was calculated incorrectly in certain map positions.

  • Fixed an issue where Continuum Forge Thread effects that increased Epic item probability were miscalculated.

  • Fixed an issue where the Team Screen dismiss button incorrectly displayed restrictions despite valid conditions.

  • Fixed an issue where Lightning Arrow (Rare) preview showed damage but dealt 0 damage upon execution.

  • Fixed an issue where trypophobic textures in the Korghul node were not displayed correctly when spawning holes.

  • Fixed an issue where Korghul could summon enemies in unreachable cliff areas.

  • Fixed an issue where the interruption popup displayed “X” instead of the correct value.

  • Fixed an issue where Wrestler’s Belt was not correctly applying its Strength bonus.

Visual Changes

  • We’ve added descriptions when hovering over the map legend

  • Added a description explaining the Shadowed status effect (sorry, Argos!).

  • Improved map legend with new nodes and descriptions.

  • Added names for runes when hovering in the runes screen.

  • Improved positioning in certain store nodes where the shop UI was obscuring the party.

  • Updated the color of ground stone textures in Blighted nodes to improve visual clarity.

  • Added missing icons to several enemy skills.

Tweaks and Optimisations

  • Updated the Hunter’s Thornthrower to deal +10% damage, gain Piercing, and shred 1 armor.

  • Wrestler’s Belt strength bonus tweaked from +2 to +1.

  • Adjusted enemy difficulty level of Zombies and Half-Zombies.

  • Updated Apprentice Vestments to grant a 25% chance for offered skills to increase in rarity, up to Epic.

  • Added a 1-turn cooldown to Dog Guard.

  • Taming a dog at the Campfire now costs 1 Food.

  • Updated Thread of Resilience to grant +25% starting Health.

  • Adjusted Thread of Wealth to grant +2 Gold instead of +5.

  • Reworked Thread of Agility to have 2 levels, each increasing movement by 0.5 steps.

  • Reworked Thread of Foresight to improve the quality of Map Info instead of granting additional Map Info.

  • Updated Korghul Demon explosion behavior to trigger on the following turn instead of immediately.

  • Reduced the Djinn’s Lightning Bolt damage from 7 to 6.

  • Updated Loaded Dice description to remove the incorrect 50% effect text.

  • Fixed an issue where Blizzard Fists and the Crystal Gem Frost effect would always apply Slow instead of using the intended chance; both effects now correctly have a 30% chance to apply Slow.

  • Block and dodge have a max cap of 50%.

  • Players can dismiss heroes as long as more than one remains in the party.

Thank you again, Adventurers. From the Mages at Unfinished Pixel.

Steam Community:

https://steamcommunity.com/app/2832280/discussions/

Discord:

https://discord.gg/EEJmnthsqf

X (Twitter):

https://x.com/blightstonegame

Tik Tok:

https://www.tiktok.com/@blightstonegame

Bluesky:

https://bsky.app/profile/blightstonegame.bsky.social

Insta:

https://www.instagram.com/blightstonegame/

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