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ANEURISM IVNewsVersion 16a: Patchnotes
Game update

Version 16a: Patchnotes

ANEURISM IV · published 8 Aug 2025, 00:42 UTC

All newsPlayers around this dateRead on Steam

Improvements and Additions

  • Food stands are now persistent through restarts

  • Credits gained from paystations are now persistent through restarts

  • Owners/Managers of a shop may now send credits to their ATM for paycheck redemption and collection at any time post-transaction

  • Added many more food stands to Nightmare

  • Banker Anamnecyte cost adjusted: 6 -> 3

  • Buffed food created/cooked by players

  • Fixed Casino property name

  • Readded Casino paystation

  • Adjusted Dealer/Banker Night Market discount: 10% -> 25%

    To end off, a message from our C.M:"We've listened to the polls, and we're going to be making changes in our dev-ops. Small updates will be released over-time instead of lumping them in with major updates. Stay tuned. The stove is still on, we are indeed cooking. Give us time. To add to that, the dealer rework is NOT complete. We have some awesome systems (shoutout to Tarandus) coming to fates which are going to change the flow of gameplay. The ideas from our community have been astonishing, and we will be adopting some of them into our internal discussions. I want to take a minute to thank everyone for their immense feedback, constructive criticism is how we grow. Going forward, we will be changing up Aneurism IV. Certain buffs/debuffs or changes of systems will be considered game-wide events, and will be published to ⁠🚨︱consul-transmissions within the Discord and in change-logs to keep things interesting. This could be anything from food shortages, to economical depressions. Since moderating a community is not all that I want to do, I'm going to be more engaged in your Prole lives, whether for better, or for worse. Thank you for your continuing patience, we look forward to sharing more as time goes on, including some exciting news about neutral fates soon to join your experience in Aneurism IV." - A.C

More from ANEURISM IV

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Community14 Sep 2026Version 20 Open-PreviewDue to the backend overhaul being so major with complexity, along with Nexus and the amount of time that went into implementing these systems, we decided to ship this as Version 20. What is Nexus? Nexus is our in-house game statistic reporting, and fair gameplay enforcement system. Additions · Supermax : Added Nexus system · Support Sites Are Dead : Added in-game report system for official serv…Game update4 Aug 2026Version 19b.2Adjusted armory ranks for arbiter · Sprint should drain all the way now · Neurostabilizer destruction/repair gives now gives 160% · Fix muscle Ripper flash Potentially · Fixed PTT not triggering in certain situations · Limitators should now be able to crouch · Fixed stealing prompt not appearing correctly · Limitators size adjustmentsMajor update16 Jul 2026Version 19b: Return to FormVersion 19b Welcome to a new era of Aneurism IV. A quick thank you to everyone who participated in the Open Preview and helped us test the update. Your time and effort were crucial in giving us what we needed to make this update the best it can be. Aneurism IV has had a LOT of iterations when it comes to balancing and overall changes. After extensive testing, this is what we've come up with. Fo…