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Zombie Carnage 2News2.0 Beta
Major update

2.0 Beta

Zombie Carnage 2 · published 13 Sep 2025, 03:30 UTC · build 19964821

All newsPlayers around this dateRead on Steam

Unification of Worlds
Bloodhell and Nightmare were unified, so all characters can now play together. To compensate for the difference in difficulty, the number of resets for Bloodhell characters has been multiplied by 15.

2.0 Beta and 2.0 Final
A large amount of content was left out of version 2.0 beta, along with fixes and adjustments. We plan to add and modify at a very fast pace in the coming weeks, prioritizing what users communicate to us.

Skins on the Steam Market
In the future (not before 6 months), we plan to integrate the Steam Community Market. This will allow buying, selling, and trading Zombie Carnage 2 skins.

Changelog

General

  • Automatic events system

  • Gold upgrade “Brain Soup 2”: reduced from 45% to 25% and the maximum limit of 1,000 resets removed

  • New option in the key menu to configure which key activates zombie rage

Graphics

  • Improved fog quality. Applied to Hangar and MothersTank maps, and will later be applied to others

  • Improved Anti-Aliasing to reduce ghosting

  • Increased resolution of various textures

  • Added lighting effects for player glow

  • Modified Night Vision

Interface

  • New “vault” section in inventory where you can view and open all available crates

  • New character status interface: includes avatar, health/armor bars, rage, and more

  • Indicator in the “C” panel for VIP users, showing remaining time

  • In the weapons inventory, locked weapons will now show a crafting icon if they can be obtained through skin fragments

  • New Battle Pass interface with updated visuals and images

Sounds

  • New footsteps sound for the Killer

The Waves Mode

  • Adjusted the number of bots

  • Rewards updated

  • Bot speed and health reduced

  • A specific human class will be used for this mode (mode-specific stats instead of personal stats)

Extermination Mode

  • Bot speed and health reduced

  • A specific human class will be used for this mode (mode-specific stats instead of personal stats)

  • Mode duration reduced from 4 to 3 minutes

Maps

  • BoxColors: added support for Extermination mode

  • Hangar: updated fog and lighting

  • MothersTank: updated fog

More from Zombie Carnage 2

Other announcements

All news
In-game event25 Dec 2025Christmas Campaign🎄 From Dec 25, 2025 through Jan 24, 2026, the Christmas Campaign is live! 🎄 Unlock rewards across five levels, including the Lasermine Christmas skin. Progress by playing rounds or destroying snowmen.In-game event25 Oct 20252.0 Beta 5Event: Halloween · New Halloween campaign: 5-tier campaign with skins for the CM2000 and SKS. · Progression: advance by finding pumpkins that spawn randomly around the map every few minutes. · Additional missions: missions added for collecting pumpkins. Game Modes Killer Mode (new) · New UI: shows the Killer’s health and the human score. · Win conditions: humans win by killing the Killer or whe…In-game event1 Oct 20252.0 Beta 4⚙️ General · Runes Knockback and LongJump now only last for that life and not the entire round. · Reduced the speed gained when using the Speed rune as a zombie. · Increased the percentage of zombies in Multiple Infection from 30% → 40% . · Secondary zombie protection is now removed when dealing damage or when the timer expires. · Secondary zombie protection can now vary depending on the map an…