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WARAGNewsNew demo version of WARAG
Major update

New demo version of WARAG

WARAG · published 23 Sep 2025, 16:55 UTC

All newsPlayers around this dateRead on Steam

The time has come for a major update, timed to coincide with WARAG’s participation in the Boomstock 2025 festival. This is not just an update-it’s a complete conversion of the entire game!

For various reasons, I wasn’t able to implement everything I had planned, from fixing all the bugs to adding new animations. Nevertheless, this demo version will serve as a starting point for further improvements to the game. Instead of an early access release, I will be regularly updating and refining this very demo version.

But even now, you can try it out and get a sense of the direction WARAG’s development is heading! Huge thanks for any feedback!

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Community17 Sep 2026WARAG - Release Date UpdateWARAG - Release Date Update Dear friends! I had to move WARAG’s release date to a later date for various reasons. I want to make a truly great boomershooter with its own identity, interesting levels, and unique mechanics. Releasing an unfinished or unpolished game is not something I want to do, so I decided to postpone the release. WARAG will definitely be released in 2026! There is also a chan…Major update15 Jun 2026New Gameplay Core - A complete reimagining of the game’s foundationWARAG - What's New Brutality and Blood · Full enemy gib system: a corpse bursts into 10 chunks of meat plus a cloud, 9 blood jets, 14 droplets and a pool beneath — no fire, pure gore. · Blood droplets arc through the air and settle into small puddles on the floor. · On-screen blood: a nearby gib splatters the screen — drops run down (accelerating, weaving, stretching, fading over ~3s). · Unifie…Major update10 Jan 2026The final demo version has been released. New engine!The final demo version is out: · New engine , now UZDoom instead of VKDoom. · The game now has a more distinct identity. · Weapons are now fully 3D models with impact effects and new sounds, instead of just sprites. · Bugs have been fixed. · Added support for older hardware thanks to the move to UZDoom · Some levels have been redesigned. In the future, only critical bugs will be fixed. Further…