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WARAGNewsNew Gameplay Core - A complete reimagining of the game’s foundation
Major update

New Gameplay Core - A complete reimagining of the game’s foundation

WARAG · published 15 Jun 2026, 16:59 UTC

All newsPlayers around this dateRead on Steam

WARAG - What's New

Brutality and Blood

  • Full enemy gib system: a corpse bursts into 10 chunks of meat plus a cloud, 9 blood jets, 14 droplets and a pool beneath — no fire, pure gore.

  • Blood droplets arc through the air and settle into small puddles on the floor.

  • On-screen blood: a nearby gib splatters the screen — drops run down (accelerating, weaving, stretching, fading over ~3s).

  • Unified gib for everyone — even the boss croc (sybercroc) now only gibs, with no regular death animation.

  • Gib chance: 70% with normal weapons, 100% on alt-fire.

  • Corpse finishing: pump 30 damage into a downed corpse and it bursts.

  • Meaty gib sounds (wet splat plus a bass-heavy chunk-fall).

  • Doom-style HP face: 5 expressions by health level, plus a pain face on damage, a berserk face, and a frozen grimace on death.

Upgrades and Progression

  • Level-up system with a pick-an-upgrade screen, evolution sets (two abilities at 3 stacks each unlock a combo), and an XP combo multiplier for kill streaks (up to x3).

  • Cold of Veles — a slow aura plus shadow-enemy summons on every level.

  • Wrath of Veles (killed enemies explode and hurt their neighbors) — now carries a debuff: max HP drops to 65.

  • Whirlwind / Rapid Fire — reworked: was a one-time x2 fire rate, now +25% per pick and stacks up to 4.

  • Magnet — pulls loot, but no longer grabs keys and won't stick to health packs when HP is full (it respects the 65 debuff and any boosts).

  • Plus lifesteal, regen, crit, dodge, Perun's Thorns, adrenaline, Stribog's Wings, Heavy Stomp, Bloodthirst, Gold Fever, alt-fire unlocks for every gun, and the paired blaster.

  • 25 upgrades are available right now — and this is only the beginning.

Weapons

  • Blaster damage +30%.

  • Mace deals damage only at the end of the swing, with its own hit and wall-hit sounds.

  • Paired blaster as a starting weapon on hard/nightmare.

  • Base jump height +7%.

  • Lava and plasma now hurt monsters too, and enemies path around the hazard (the croc barges straight through).

Balance

  • Player damage +10% (blaster +15%, paired blaster +10%), incoming damage -30%, and higher difficulty means more enemies rather than just tankier ones.

Interface and Crosshair

  • Stock crosshair is a dot, with a crosshair-size slider in the menu.

  • Always-run and crosshair are always on.

  • Side skill panel raised so it no longer covers HP/armor.

  • Custom options menu without engine render clutter.

  • "Recommended" tag on the 4th difficulty.

Atmosphere

  • Custom retro VHS/CRT post-process (scanlines, glow, grain, curvature) with in-menu settings.

  • Underwater camera distortion.

Localization

  • 14 languages for the interface and the upgrade cards.

More from WARAG

Other announcements

All news
Community17 Sep 2026WARAG - Release Date UpdateWARAG - Release Date Update Dear friends! I had to move WARAG’s release date to a later date for various reasons. I want to make a truly great boomershooter with its own identity, interesting levels, and unique mechanics. Releasing an unfinished or unpolished game is not something I want to do, so I decided to postpone the release. WARAG will definitely be released in 2026! There is also a chan…Major update10 Jan 2026The final demo version has been released. New engine!The final demo version is out: · New engine , now UZDoom instead of VKDoom. · The game now has a more distinct identity. · Weapons are now fully 3D models with impact effects and new sounds, instead of just sprites. · Bugs have been fixed. · Added support for older hardware thanks to the move to UZDoom · Some levels have been redesigned. In the future, only critical bugs will be fixed. Further…In-game event7 Nov 2025New movement controllerChanges: New player movement physics Updated locations: · Central street location · Location with a flying platform and a room with a green key Fixed bugs: · Door opening script not working when picking up the first shotgun · Fixed lighting bugs in the green key location