Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
First DwarfNewsUPDATE #30: Wildlife Awakens
In-game event

UPDATE #30: Wildlife Awakens

First Dwarf · published 3 Oct 2025, 17:48 UTC · build 20242290

All newsPlayers around this dateRead on Steam

Hello fellow adventurers!

We always wanted to make a fully working ecosystem, that’s why this update is very important to us. We are introducing wildlife AI to two "new" animals, Sursa and Brown Striped Fluffgig. They inhabit Canyon and Alltree islands.

Sursas are bear-like animals with hard beaks. If you come close to them, they will try to scare you off with roaring. But if you disturb them more, they will protect themselves.

Fluffgigs are the opposite of that, they are literally fur balls :D They developed interesting defense mechanisms. We don’t want to spoil all of them, so I’ll tell just one – if they spot Sursas nearby, they will keep close to them and use them as a kind of bodyguard and shield, giving them time to "run" away.

These animals are also tied to our future updates linked with new production buildings and settler jobs :) We’ve also made user experience upgrades to the RPG menus and technology tab!

Changelog for Update #30 (ver. 0.8.67)

🌟HIGHLIGHTS🌟

🔷Added new roaming mob Brown Striped Fluffgig

🔷Added new roaming mob Sursa

🔷Added shortcuts in RPG menu for every tab

🔷Technology tree visuals and functionality upgraded

🔷New Technology Item Fluffgig Treats

🔷New Pickup Peat

🔷Added enviro storytelling - Milo Shrine

🔷Environment visuals upgrades on starter island

🔷Hunter Felfs can now taint the bee nests (you can heal them with Taint Cleaning Extract)

🛠️ IMPROVEMENTS & FIXES 🛠️

🔷Coop Fix for client not dealing damage with ranged weapons

🔷Coop Fix for client not able to heal animals

🔷New visuals for Sursa Caves (previously abandoned, now healthy Sursas can live in them)

🔷Fix for quest with Eskoim Turrets when you didn't see "use" prompt

🔷Added pickup Crystallised Mana in small dungeon on swamp island

🔷Fixes to auto flashlight systems

🔷Coop Fix to "It's Me A Mana Plumber" quest - client saw prompts even if the mission was completed

🔷Fixes to the bees quests - now you get watering can blueprint properly

🔷Added icon for Hammer Parts pickup

🔷Fixes to the quest with repairing your airship, objectives now are displayed properly

🔷Environment polishing on first three islands

🔷Sound effects for the enemies polished

We hope that you will like the new animals as much as we do! Also, we want to invite those who haven’t joined our Discord to do so! Talk to us, don’t be shy, a lot of the changes we are making come from your feedback!

We are also trying to locate and fix the issue with the game crashing on loading and startup, we’ll keep you posted about that!

Rock and Stone!

Damian

More from First Dwarf

Other announcements

All news
In-game event4 Sep 2026UPDATE #48: Achievement Unlocked! Production ExpandedHello again! Time for Update #48! Achievement unlocked: Achievements! :) Tru is already making room for the first ones, and we didn’t stop there. Settlers can now work for you in the Workshop and Alchemy Station, bringing them to new islands is more flexible, and we’ve added a bunch of balance changes, fixes, and quality-of-life improvements on top. Achievements... oh boy! This one has been sit…Major update22 Aug 2026Update #47: Cook, Craft, Defend!Hello, adventurers! Well... this one got pretty big! What started as another content update somehow turned into new systems, new structures, new upgrades, new things to cook, craft and discover... and a banner problem. We genuinely didn't know what to put on it. As you can see, Tru took it well :) So, let's see what caused all the trouble. Let's start with a new set of turret upgrades . Each gu…In-game event22 Jul 2026Update #46: All Aboard! Or Not.Good Day, Lads! ⛏️ New update is up! This time, we’re bringing a batch of improvements and fixes that should make your journey through the world of the Shattered Isles even better. All Aboard! Or Not - the choice is finally yours. For those who play with a friend, we’ve improved travelling by airship. From now on, players will no longer be automatically teleported aboard when the other player e…