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Green AgainNewsPost-Gamescom Update
In-game event

Post-Gamescom Update

Green Again · published 11 Sep 2025, 16:34 UTC

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Hey everyone!

Ever since coming back from Gamescom we’ve been working on the next batch of changes to Green Again. With Sproutlings are going to Tokyo Game Show soon as part of our publisher Slug Disco, I think this is a good time to polish the game a bit more for our next event appearance.

The focus of this update is to make the gameplay more fluid and intuitive, with a variety of optimizations and changes to the UI and game flow. There’s also a number of fixes implemented. See below for the full changelog:

  • Added "no materials" icon for buildings which are missing materials to finish construction

  • Growing seasons of current crop are shown in the crop switch panel

  • Reduced power consumption of some buildings

  • Update season changed tooltip when changing language

  • Made faster and fastest game speed settings a bit faster

  • Improved tutorial item pacing, changed tutorial order so panning tutorial is not skipped

  • Fixed loreleaf monolith spawning in a ring of cliffs occasionally

  • Fixed some localization bugs

  • Fixed pods tutorial message icons

  • Fixed construction costs being added to worker inventories twice

  • Fixed bug causing crops to be shown as harvestable when they aren't yet

  • Fixed a bug in quest generation timing

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