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First DwarfNewsUpdate #36: Inventory Overhaul & Scared Settlers
In-game event

Update #36: Inventory Overhaul & Scared Settlers

First Dwarf · published 20 Feb 2026, 16:10 UTC · build 22019379

All newsPlayers around this dateRead on Steam

Hello Explorers!

We’re back with another update - and pretty quickly this time!

But first, I want to inform all of you that we are finally 100% Steam Deck and SteamOS verified! It took some tweaking and testing, but we finally made it 😊

In this update, we used the experience gained from the recent settlers management windows and overhauled the inventory tab, merging it with the equipment tab. Equipping and using items should now feel faster and more intuitive.

We added hints for the settlers' management options, so it’s now clearer how settlers behave under specific configurations.

Settlers have gained the ability to get scared. This status is triggered when enemies or a monster nest are nearby. When scared, they slowly lose Morale, so keeping them safe really matters.

We’ve also adjusted mana costs for several buildings. Setting up a basic base should now be noticeably easier.

We also tried to fix the issue with disappearing ground. If you are experiencing this problem, try lowering Terrain Details below Epic and see if that helps.

Here is the full changelog:

🛠️Highlights

  • Overhauled the Inventory Tab, now you can equip items there more intuitively.

  • Now there will be hints displayed when changing Settlers' behaviours in the Settler Management window.

  • Added new status for the settlers: "Scared", which is triggered when enemies or their nests are nearby.

  • When Settlers are "Scared", they lose their Morale.

  • Added timer for settler status Depressed.

  • Improved gamepad controls for Ragna's second attack and Dragon Sight.

🐛Fixes

  • Acidshroom quest - now can be finished earlier if player already has acidshrooms in inventory.

  • Acidshroom quest bug - acid cave objective "Explore the cave" now is not retriggered endlessly.

  • Waterfern Rolls Collision - collision bug when picking them up.

  • We've made changes that should help with cases when players don't see the terrain. If you have this issue, try lowering Terrain Details below Epic.

📈Balance

Mana daily consumption tweaked for:

  • Main Base (consumption Mana cost lowered from 10 to 5)

  • Main Base add-on Workshop (consumption Mana cost lowered from 10 to 5)

  • Main Base add-on Alchemy Station (consumption Mana cost lowered from 10 to 5)

  • Community Hut (consumption Mana cost rose from 10 to 20)

  • Colonist House (consumption Mana cost lowered from 10 to 5)

  • Water Well (consumption Mana cost lowered from 10 to 5)

Thanks for your attention! See you soon 👋

Damian

Stardrifters Team

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