Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
First DwarfNewsUpdate #35: Morale Shroom Update
In-game event

Update #35: Morale Shroom Update

First Dwarf · published 6 Feb 2026, 18:24 UTC · build 21819633

All newsPlayers around this dateRead on Steam

Hello, Legends!

The new update is live! It brings new features, bug fixes, balance changes, quests, and quality-of-life improvements. Most importantly, it introduces new mechanics for settler management.

Disclaimer: Your feedback on the new morale system and settler settings really matters to us. Maybe morale drops too quickly while working, or maybe settlers work too slowly on Hard intensity. If so, let us know, and we will balance the system. What feels right? What feels off? We hope this sounds good 🙂

Settler Morale System

Settlers now have their own morale value, which consists of two parts:

  • Maximum achievable morale

  • Current morale

Current morale rises or falls depending on work intensity and, in future updates, other factors. Current morale can never exceed the maximum achievable morale.

Maximum achievable morale is affected by structures:

  • House (unpowered): +10 maximum morale to its residents

  • House (powered): +20 maximum morale to its residents

  • Water Well: +10 maximum morale to all colony members

  • Community Hut: +20 maximum morale to all colony members

At the moment, the maximum achievable morale for settlers is capped at 50 points. More structures that increase this value will be added in future updates 🙂

New Settler Management Options

In the Settler Management window, you can now configure the following:

Work Intensity

  • Light Intensity: Works slower but does not lose morale

  • Normal Intensity: Works at normal speed, loses morale, and takes breaks when morale is low

  • Hard Intensity: Works 50% faster, loses morale faster, and works until morale is depleted or becomes depressed (1 minute duration)

Danger Response

You can choose how settlers react when the settlement is under a wave attack:

  • Hide: Runs to their home

  • Ignore: Does nothing

  • Repair: Repairs damaged buildings

Collect Drops

You can decide whether a settler should collect monster drops or stay focused on their work without getting distracted.

We have always wanted to give players more tools to manage their settlers and experiment with the system. We hope you will enjoy this new approach 🙂

And here is the full changelog for Update #35:

🎭 Morale System

  • Settlers now have a visible morale bar. You can check the current morale by opening the Settler Management window (hold F near the settler).

  • Maximum morale depends on structures in the base. Currently, the maximum morale for a single settler is 50 points.

  • Specific buildings increase the maximum morale of settlers:

    • A House increases the maximum morale of its resident by 10.

    • If the House is powered with mana, it provides an additional +10 maximum morale.

    • A Community Hut grants +20 maximum morale to the entire colony.

    • A Water Well grants +10 maximum morale to the entire colony.

🏚️ Settler Management Tab

  • You can now set the work intensity of settlers.

    • Light Intensity: Works slower but does not lose morale.

    • Normal Intensity: Works normally, loses morale, and takes breaks when morale is low.

    • Hard Intensity: Works 50% faster, loses more morale, and works until morale is depleted or the settler becomes depressed.

  • You can now set the Danger Response for settlers.

  • You can now decide whether settlers should collect drops.

🤹🏼‍♂️ Other Things

  • When you unlock the new Mushroom Log, three new quests will appear on Val’s quest board, if you have progressed far enough.

  • Fixed: Missing prompt on the lever time puzzle on the 4th island.

  • Boomboo Seeds quest name fixed.

🛠️ New Crafting Stuff

  • New Structure: Mushroom Log

  • New Structure Add-on: Additional Mushroom Log

  • New Structure Add-on: Mushroom Cultivator

  • New Item: Mushroom Sprayer

  • New Item: Skill Cleanser

  • New Item: Highshroom Mycelium

  • New Item: Meatshroom Mycelium

  • New Item: Acidshroom Mycelium

  • New Item: Flowershroom Mycelium

  • Added new pickup: Acidshroom drops from Acidshrooms

📈 Balance

  • Added alternative recipes for x5 Taint Cleaning Bolts:

  • Plant Fiber alternative: 2x Snow Herb

  • Plant Fiber alternative: 2x Barley

  • Plant Fiber alternative: 2x Reed

  • Basic Repair Kit for the Mech now heals 500 HP instead of 250.

  • Improved Battle Axe collision to reduce missed attacks.

🧑‍⚕️ Quality of Life

  • Swapped W and S buttons for Min/Max stack in the transfer window.

  • Improved auto-lock system: less sticky to enemies and easier to disengage.

  • Added an option to disable enemy auto-lock.

  • Fixed a bug where the game did not save when selecting Leave Game.

  • Leave Game option renamed to Save & Quit.

If you try the new morale system, let us know how it feels - leave a comment, drop by our Discord, or just share your thoughts with us. We read everything 😘

See you soon!

Damian

Star Drifters Team

More from First Dwarf

Other announcements

All news
In-game event4 Sep 2026UPDATE #48: Achievement Unlocked! Production ExpandedHello again! Time for Update #48! Achievement unlocked: Achievements! :) Tru is already making room for the first ones, and we didn’t stop there. Settlers can now work for you in the Workshop and Alchemy Station, bringing them to new islands is more flexible, and we’ve added a bunch of balance changes, fixes, and quality-of-life improvements on top. Achievements... oh boy! This one has been sit…Major update22 Aug 2026Update #47: Cook, Craft, Defend!Hello, adventurers! Well... this one got pretty big! What started as another content update somehow turned into new systems, new structures, new upgrades, new things to cook, craft and discover... and a banner problem. We genuinely didn't know what to put on it. As you can see, Tru took it well :) So, let's see what caused all the trouble. Let's start with a new set of turret upgrades . Each gu…In-game event22 Jul 2026Update #46: All Aboard! Or Not.Good Day, Lads! ⛏️ New update is up! This time, we’re bringing a batch of improvements and fixes that should make your journey through the world of the Shattered Isles even better. All Aboard! Or Not - the choice is finally yours. For those who play with a friend, we’ve improved travelling by airship. From now on, players will no longer be automatically teleported aboard when the other player e…