I've been finishing up the final touches to dungeon generation. The latest features added are doors and hidden rooms!
What's behind the door?
Use a key to unlock the doors. Keys can also be used to unlock some chests. Just look out for the "locked" icon. You only have so many keys in a run so use them wisely.
The current way of obtaining keys is by defeating elites. I might want to add more ways of obtaining keys, but I think gaining 1 key per floor seems fair for now. The number of locked doors/chests averages to be around 1 per floor as well.
Notice something suspicious? Some random flowers on the wall? It's a hidden passage! These can either lead to inaccessible rooms, locked rooms, or shortcuts to the stairs. Just keep an eye out for flowers growing from the wall.
Behind locked doors and some passages are hidden rooms.
This is how the game generates hidden rooms. It simply takes a path that contains at least 1 event/chest and replaces it with a locked door or passage way.
Don't forget to wishlist the game!
That's all for this post.