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CrabmeatNewsCrabmeat Release March 10th
Announcement

Crabmeat Release March 10th

Crabmeat · published 2 Feb 2026, 09:47 UTC

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Hello fellow Penal Colony Workers,

I'm happy to finally announce a release date for Crabmeat! You'll be able to play the full game March 10th this year!Keen to play the game right now though? The demo is available now! Check out this new trailer mitch and I put together to announce the date.


Devlog 6.


So what have I been working on? In the lead up to the announce we developed the new trailer (see above) and as part of that I needed to add a ton of improved lighting visuals and props to the ship to finally start detailing out a bunch of the dead space visually. I've also updated all our screenshots on steam. Here's an example showing off the refreshed lower deck. In general visual improvements and polish has been my main focus for the last month with a lot of the games features being locked in.For those following along optimisation has been an ongoing struggle as the games unique constraints mean traditional rendering optimisation does not work.
I did a full breakdown of a new occlusion method I wrote to optimise rendering of the boats different rooms.

The TDLR is essentially I'm using a legacy portal technique where we break the ship up into zones, props and lighting gets assigned to zones then we limit which are enabled based on the players position and line of sight to said zones. It's still not perfect but as I get closer to launch I will continue to refine it and improve the occasional pop-in it produces. That's all for now, I hope you enjoy the demo and I can't wait for ya'll to play the full game at launch. Want more frequent updates?

Watch development live at twitch or join the discord to chat with me and the community about the game.

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In-game event31 Aug 2026Patch 0.4.04Hello Fellow Penal Colony Workers, I was recently exhibiting Crabmet over in Busan, Korea at BIC and noticed a few issues while I was there. Also shoutout to our buddies at Bada Games (the games Korean translators) for helping me out during the event. Fixes / Improvements · Fixed Credits not supporting skip after recently input code changes broke it · Updated Crab Hopper Text in Korean · Fixed…Game update3 Aug 20260.4.03 Hotfix 1This is just a quick one to fix up two mistakes in the english version of the contract. These probably regressed when the contract was converted from a graphic to localised text. Fixes · Fixed spelling of Heinous · Fixed capitalisation of Feudostate · Fxed LOD blending missing on small icebergs -NickIn-game event23 Jul 2026Patch 0.4.03Hello Fellow Penal Colony Workers, Thanks to those of you who reported save corruption issues and to those of you who sent me logs I was finally able to track down and fix two of these. These fixes will not allow recovery of broken saves but SHOULD prevent future corruption, assuming there aren't other edge cases I've missed. Fixes · Fixed case where keys in the hopper would corrupt saves of an…