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Cube CrawlerNewsBIG UPDATE - Trader room, Ui-Info menu, French language, & more ... ( A002 )
Game update

BIG UPDATE - Trader room, Ui-Info menu, French language, & more ... ( A002 )

Cube Crawler · published 27 Aug 2025, 14:34 UTC · build 19756571

All newsPlayers around this dateRead on Steam

Fixed:

  • Bullet Hit-System improved weakness detection and wrong layers
  • Particle-System sizes corrected for different sizes
  • Corrected RU language
  • Collecting behaviour of gear is now changed and improved to selection system
  • Correct buff refresh / stack system and behaviour
  • Nanosurge does not overheal anymore.
  • Buff triggering is now 100 % precise to trigger time and amount
  • BurstCell drop chance is now really 17% and not 83% ( :-D )
  • Player slowed down on moving stairs up
  • Hotkey rebinding is now working again and saves / loads
  • Gear is not collectable anymore if game is paused
  • Gear is now protected with leave room protection
  • Gear Hud animations corrected and smoothed
  • Smaller gameplay fixes and improvements for controlling
  • Smaller visual fixes and performance improvements

Added:

  • Trading Room is now available! Buy Gear, Items or Special Items with Cube Coins
  • Trader (terminal) has voice lines in all languages for ambient
  • French language fully added to the game
  • A single buff can now have stacks, small number on HUD icon
  • Multiple buffs can now stacked (different handled but nice ui), small number on HUD icon
  • Every Gear can now have different rarities and RANDOM values
  • NEW Ui-Info Menu with 5 categories. You can now pause the game with tah Ui-Info button to view ALL of your stuff in detail: Gear, Buffs, Artifacts, Stats and Roomcards
  • First special item for trader: Critical Overdrive (100% crit chance for next 5 monster rooms)
  • NEW Gear Swap/Display visuals
  • Gear can now be inspected and compared on collecting via gear swap display
  • Mouse Support for aiming and controlling. The mouse can now also be used as input (EXCEPT UI !!!)
  • Collecting effect for items, gear, ...
  • Ground slime now applies slow effect to player
  • Most menus can now also be closed with Esc even if the Esc button is not the hotkey for it
  • Player now has Crit Chance and Crit Damage as NEW properties
  • Player now has Armor Chance and Armor as NEW properties
  • Monsters now has Crit Chance and Crit Damage as NEW properties
  • Monsters now has Armor Chance and Armor as NEW properties
  • New sounds / music for new events / effects stuff

Changed:

  • Monster Actions now can have cooldown -> example: Ionis (drone) now does not evade all the time
  • Added Base Damage of BurstCell because of drop chance fix
  • GameTime is now paused on Video Sequences -> fair for player watching the videos
  • Ship Displays now changed some shown properties to most relevant such as armor, crit, ...
  • Hide some properties from ship display that are all similar and first not relevant to player
  • In future: The HUD stats can be customized by player. Decide what you want to see always
More from Cube Crawler

Other announcements

All news
Game update28 Jun 2026UPDATE New loot boxes for each biome! Fixes & ImprovementsFixed: · Beam cutter crit hits now working · Beam cutter droplist now correct on hits · Buff system while effecting and improved effects Added: · Cargo Container Style for Passway biome · First 6x Loot Boxes for each biome with default lootGame update14 Jun 2026Update brings new Room Modules and 'Fog of War'Fixed: · Skilltree texts fixed · Melee monster stuck movement fixed · Quick travel has correct locations now (placement refresh) · Max Energy fills now always (improved property stat system) Added: · NEW Explore System with "Fog of War" (Unknown, Discovered, Explored) · NEW Player now Scans the Area around to show room content by movement · NEW Ambience music · Ambience volume slider in setting…Game update31 May 2026Update D008: Added Victory to Game Loop + ImprovementsFixes: · Music / Sound bugs fixed · Teleportation and room active state improved · AreaOfEffects behaviour changed Added: · Victory Game Loop: You can now win by use the cube core lift* · Reward Screen is now applied to your profile: Dark Matter & Cubes · Monster now patrol again inside the room · Monster attacking is now more dynamic and challenging · Ship movement improved with more realistic…