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CrabmeatNewsPatch v.0.3.22
In-game event

Patch v.0.3.22

Crabmeat · published 16 Mar 2026, 03:12 UTC

All newsPlayers around this dateRead on Steam

Hello Fellow Penal Colony Workers,

This time a mid sized update fixing some issues raised by the community and also addressing feedback around the time limit.


Time Extension

Some players have asked for an "Infinite Mode" and I've also observed players running out of time due to getting distracted (ie. streamers) or just generally not understanding how to play efficiently. I don't believe infinite play is within the spirit of the setting or suits the scope of content available. However, bricking a save due to running out of time isn't a great experience.

So I have added an in universe way to extend your debt (marginally) and time (significantly) once per run, when the timer is close to expiring. Don't worry about not finding it, it will trigger on it's own.

Minor Features

  • Added invert Y mouse option

  • Added controls tab separate to game tab for input config

Improvements

  • Updated directive page 1 to make optimal play a bit clearer (ie. spread your traps out between fishing zones)

  • Tweaked crane instructions and directive page 4 to improve direction around the same issue

  • Ocean looks better on the underside when you drown

  • Replaced anchor bay with proper anchor mechanism visual

  • Fixed popping shape of text UI backing in cutscenes and tweaked sprite to handle deforming better

Fixes

  • Fixed game over state not being saved and loaded correct if you returned to menu after re-docking in main docks

  • When transferring a save from the demo to the full game, any progress towards achievements would not be saved. Now the game stores the progress separate to saves, and this is validated on booting the full game to trigger achievements if they are not unlocked and should be. Unfortunately, it's not retroactive but anyone who plays the demo>>fulll game flow from now on will have this resolved.

  • Improved tank readout panel blinking lighting sync and brightness during end game sequence

  • Fixed two issues in code causing bait in a trap to being consumed when it didn't need to be

    • Fixed a fish that was incorrectly tagged as a crab causing an issue with

    • Fixed a bug where the trap would consume it's bait if it was in the water long enough even if it doesn't collect anything

  • Fixed slightly outdated snow model

  • Fixed clip height for player when drowning

  • Fixed player breath particle appearing on roof of cabin when you spawn in

  • Made paralomis stomp sound more audible

  • Made Ocean ambience (near sides of boat), more audible

Thanks again for playing, if you wanna support the game and help it grow, please leave a review on steam or share it with your friends.


Happy Crabbing,

Nick

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