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CrabmeatNewsPatch v0.3.21
Game update

Patch v0.3.21

Crabmeat · published 12 Mar 2026, 07:51 UTC · build 22307317

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Hey Everyone,

Just a small update addressing some more issues. I had to spend a lot of today on marketing work so I wasn't able to get as much done as I would have liked.

  • Updated the bait refill station icon on the map to no provide ambiguious directions

  • Made the bait refill panel button brighter when blinking

  • Added a sound to the bait refill panel button when it's active

  • Improved Brachy/Paralomis surface rotations when they're on a path

  • Fixed a bug in the audio occlusion (Only on some sounds) that caused some popping when they started playing

I gotta wrap early but I'll push the same patch out to the demo tomorrow.

It is also live for the demo.

Happy Crabbing

-Nick

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In-game event31 Aug 2026Patch 0.4.04Hello Fellow Penal Colony Workers, I was recently exhibiting Crabmet over in Busan, Korea at BIC and noticed a few issues while I was there. Also shoutout to our buddies at Bada Games (the games Korean translators) for helping me out during the event. Fixes / Improvements · Fixed Credits not supporting skip after recently input code changes broke it · Updated Crab Hopper Text in Korean · Fixed…Game update3 Aug 20260.4.03 Hotfix 1This is just a quick one to fix up two mistakes in the english version of the contract. These probably regressed when the contract was converted from a graphic to localised text. Fixes · Fixed spelling of Heinous · Fixed capitalisation of Feudostate · Fxed LOD blending missing on small icebergs -NickIn-game event23 Jul 2026Patch 0.4.03Hello Fellow Penal Colony Workers, Thanks to those of you who reported save corruption issues and to those of you who sent me logs I was finally able to track down and fix two of these. These fixes will not allow recovery of broken saves but SHOULD prevent future corruption, assuming there aren't other edge cases I've missed. Fixes · Fixed case where keys in the hopper would corrupt saves of an…