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CrabmeatNewsPatch 0.3.20 (Spoilers)
Game update

Patch 0.3.20 (Spoilers)

Crabmeat · published 11 Mar 2026, 07:33 UTC · build 22290485

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Hey Everyone,Thanks to everyone who's already picked up the game. If you haven't already please consider leaving a review, it helps a ton.Here's just a few fixes for lingering issues and a tiny bit of polish.
Where it's relevant these changes have also been patched in the demo

Improvements

  • Made debt randomised, now it's unique to each player

  • Return to menu now fades to black instead of instantly transitioning

  • Can now pause slightly earlier during fade to/from black, pause is only locked during boss sequence and when the screen is 100% black ie. a load

Fixes

  • Added a soft fix for weird nav if you try to go up the deck stairs while the boss claw is down, it's not perfect but it helps

  • Fixed missing colliders in world making the player fall as they're being dragged in final cutscene

  • Fixed refill station not handling save if you have refilled but haven't left yet

  • Replaced buoy animation on winch with one that is more stable and doesn't have the rotation/position race condition the old one did

More from Crabmeat

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In-game event31 Aug 2026Patch 0.4.04Hello Fellow Penal Colony Workers, I was recently exhibiting Crabmet over in Busan, Korea at BIC and noticed a few issues while I was there. Also shoutout to our buddies at Bada Games (the games Korean translators) for helping me out during the event. Fixes / Improvements · Fixed Credits not supporting skip after recently input code changes broke it · Updated Crab Hopper Text in Korean · Fixed…Game update3 Aug 20260.4.03 Hotfix 1This is just a quick one to fix up two mistakes in the english version of the contract. These probably regressed when the contract was converted from a graphic to localised text. Fixes · Fixed spelling of Heinous · Fixed capitalisation of Feudostate · Fxed LOD blending missing on small icebergs -NickIn-game event23 Jul 2026Patch 0.4.03Hello Fellow Penal Colony Workers, Thanks to those of you who reported save corruption issues and to those of you who sent me logs I was finally able to track down and fix two of these. These fixes will not allow recovery of broken saves but SHOULD prevent future corruption, assuming there aren't other edge cases I've missed. Fixes · Fixed case where keys in the hopper would corrupt saves of an…