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Field of Glory: KingdomsNewsField of Glory: Kingdoms - Patch 1.07.7 is out now
In-game event

Field of Glory: Kingdoms - Patch 1.07.7 is out now

Field of Glory: Kingdoms · published 4 Mar 2026, 15:04 UTC

All newsPlayers around this dateRead on Steam

Patch 1.07.7 introduces important refinements, balance changes, and fixes across battles, warfare, diplomacy, and regional development.

Battles

  • Deployment priorities refined for units

  • Fix: Support Cav can deploy to flanks (example: Mamluk)

Warfare & Units

  • You'll gain more often a +1 Warscore bonus if you have more Authority than the opponent

  • War weariness progresses faster and is now partly tied to enemy size

  • Losing wars sap Authority

  • Leaders can revolt more easily if you have negative Authority

  • Many SAUS units have more "Money Increase"

  • Fix to badly applied Supply upkeep modifier

  • Fix to some wrong auto-pillaging

  • New vassals automatically adopt liege wars 

  • Fix to an issue with provincial mercs appearing as SAU if upgraded

  • Heavy cavalry has an alternate ‘extended’ Clumsy modifier, includes Rough.
    More consistent structure destruction in case of forced region change (battle, etc.)

Diplomacy

  • Region cost in diplomacy is now between 10 and 9999 (before there was no min value). In practice 9999 means not possible

  • Most nations will refuse to cede their capital or their historical progress region

  • You can’t become a vassal if you have been at war (with anyone) within the last 10 turns.

  • All treaty proposals suffer a less important penalty then previously, if the 2 factions are not adjacent

  • Fix for some white peaces not being fully white.

  • Usurpers will no longer be automatically in Feud with the legitimate faction.

Regions & Structures

  • Disassembling a structure now takes 5 turns, with only one structure progressing per turn

  • Fix to Gypsy building

  • Minimum delay of 6 turns before receiving extra Legacy from the King's Herald

  • Temples and Large Temples now use Herbs and Drugs instead of Gold.

  • Fixed a crash in the Wedding Ceremony event.

  • Reworked the population growth formula: smoother overall, but with a stronger slowdown at very high population levels.

  • Exotic Merchant modifier fixed

  • Brass Smelter now produces 3 Brass

  • Cauldronmaker made more interesting

  • Trelleborg has no heavy infantry as garrison


Nations & Perks

  • Less Knightly Orders units around

  • Newly activated factions now receive a base Authority grant

  • Abbasids can collapse entirely if defeated by the Mongols

  • Jerusalem won’t receive special reinforcements if income is low.

  • Jerusalem will not disappear after a Mamluk victory unless at 4 regions or fewer

  • Lowered court expenses

  • Independents & rebels get updated army lists

  • Reworked dates for some army lists

  • The Sultanate of Delhi now has Indian as its national culture.

War campaigns

  • Fixed an issue where war campaigns were being stopped immediately after starting. If all your unfulfilled Wargoals belong to an allied or vassal faction, the war campaign is automatically cancelled

  • You can no longer declare as a Wargoal a region belonging to an ally or vassal

Regional Decisions

  • RGD Create Vassal won't work if it includes your historical progress region

  • Fondachi can't be deployed adjacent to lakes

  • Prospecting for resources can no longer be performed once the maximum number of discoverable resources has been reached.

  • Liberate region RGD will retrocede it to legit owner if there is one.

  • Only Catholics can gain Fund Holy Order

UI

  • All causes explicitly mentioned when a structure is cancelled

  • Erroneous Revolt percentage display in the Region Panel

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