Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Mix UniverseNewsFog Visuals, Stability, Updated Demo, And Optimization
Major update

Fog Visuals, Stability, Updated Demo, And Optimization

Mix Universe · published 22 Aug 2025, 19:17 UTC · build 19702598

All newsPlayers around this dateRead on Steam

Fellow Mixonauts! I bring more stability and optimizations!

A lot has been going on over the last few months, life has been good but also busy! The goal of this update was to try and fix issues related to people freezing during load, crashing in certain spots, and in general improving performance. From my testing, the game should be around 15-30% faster to render and also be much nicer to lower end machines when setting everything to low. I am also excited that for the first time in a year or so I will now be focusing on features that will improve the audio production aspect of the game! Stay tuned and checkout everything below for more details on what's new and coming next!

New Fog Visuals Comparison and Performance Results

Bug Splat integration allowing me to see crash reports!

Filling in crash reports and sending them is incredibly valuable and helps me get an idea of how stable the game is!

Full List of Changes

  • Engine upgrade to Unreal 5.6 to take advantage of megalights. This will become more important in future updates. Currently the HQ is the only place that uses it.

  • Turned off Unreal Nanite (Wasn't worth the cost for how little the assets in Mix Universe use it)

  • Turned off Unreal Lumen (Might turn this back on later, visuals aren't any different)

  • Made a custom asteroid model to replace the nanite version that looked bad on lower end machines.

  • Upgraded the Voxel Landscape System to be much quicker to update and free from splits and chunk updates.

  • Added custom foliage generation system for the voxel landscape (Will be used later for generating other things for the game)

  • Added ability to change voxel landscape type per node. (This will be expanded upon in future content updates)

  • Updated foliage for landscape so that it scaled density based on foliage quality.

  • Updated Fog to be particle-based which is 50% cheaper to render than the previous fog solution. This also scales based on Visual FX quality so that there are less particles on lower end machines

  • Disabling view fog will also reset the fog simulation texture so that it doesn't leave artifacts behind.

  • Fog texture for clearing out fog around nodes will now scale based on settings and also not compute after a certain distance to the camera.

  • Fixed issue where modulator and radar node rings weren't using the right fog settings.

  • Updated Steamdeck graphics settings so they automatically get set unless you turn off the automatic settings. This ensures that players get the best gameplay/visuals/performance ratio out of the box.

  • Fix Crash/freeze when loading into mixes due to multiple calls of flush async loading.

  • Fix Crash caused when being rate limited by modio

  • Fix Issue where when offline, mod status was invalid

  • Fix Issue where when being rate limited from loading too many mixes, soft fail until the rate isn't limited anymore. (Somewhere around loading more than 60 images a minute causes rate limiting)

  • Fix memory leak related to not clearing loaded images from the galaxy map

  • Loading images in the galaxy map is now based on which mixes you can actually see.

  • Universe Mixes should load more reliably now and not be as easily rate limited as before.

  • Turned on GPU Simulation for all particle FX related to nodes and links, should be much cheaper on the CPU for rendering larger mixes.

Also, the demo is now aligned with the current version of the game.

The demo version of Mix Universe was rather outdated and full of bugs that were fixed in the full game, but never ported back to the demo version. Now the demo is aligned with the current version of the game and hopefully will come along with the newer updates as well.

  • Demo play area size is now bigger as requested by a few mixonauts.

  • Demo Universe is offline to prevent people from being able to mess with the universe mixes without the full game.

What's next?

1. The Sample Library Update

This update will be a huge deal and try to cover a few things. No promises, but I am trying my best to hit all of these.

  • Allowing Players to own 100% what they make in the game for commercial use and identifying samples in which do not allow this. (Certain drum samples fall into this category)

  • Controlling the attack, decay, sustain, and start time of a playing sample.

  • Some other cool ideas I'll talk about later.

2. The Modulation Update

The goal of this will be to allow automation of modulation elements. This I am hoping to pair up with movable nodes which I think will take mix creation to the next level and allow for things like filters to change much easier over time and more dynamically.

The Universe

We now have 188 mixes in the universe! Seeing these over the past few months have really shown me how talented and creative the mixonaut community really is. I truly enjoy them at any complexity.Some must-play mixes!Four Towers
https://mod.io/g/mixuniverse/m/5105269Secondia
https://mod.io/g/mixuniverse/m/4921020


Night Duet
https://mod.io/g/mixuniverse/m/5126784Plenty more in the universe!Thanks again to everyone who has played the game so far! If you haven't already, leaving a review helps a ton! Also consider joining the discord to share what you make and say hi to an amazing community of Mixonauts!

More from Mix Universe

Other announcements

All news
Game update20 Jul 2026Steam Cloud FixI've gotten a few reports over the last week about steam cloud not working properly. Unfortunately, this was an issue that was entirely my fault when configuring the directories in the steam backend. The checkbox for "Recursive" was false. The older MyDocuments save directories were configured fine, but when I set up the newer directories I had forgotten that checkbox. During testing the vdf sh…Game update23 Jun 2026Hotfix CL2337 - Tutorial Fix and Keybind SavesFirst off, thank you so much for the players that have left feedback in-game, this has helped tremendously with being able to make quick fixes and focus in on core issues. · Fixed issue with keybinds not saving when setting them. This honestly was just a major oversight in testing and I apologize! Also, just a reminder for everyone. For most important keybinds, in the lower left, there is a con…Game update4 Jun 2026Hotfix CL2328I am still looking into a couple more crashes, but this hotfix addresses 2 issues. · When loading older mixes, depending on certain circumstances drum ring note values would get garbled. · Fixed regression where the node offset value on drum rings with a normal instrument on it was trying to match the scale settings whereas previously they would just respect +1 or -1 note value. This means newe…